MediaWiki API result
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{ "batchcomplete": "", "continue": { "lecontinue": "20250220154603|121", "continue": "-||" }, "query": { "logevents": [ { "logid": 131, "ns": 0, "title": "MeshPrimitive (Asset)", "pageid": 109, "logpage": 109, "revid": 281, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-06-11T23:07:20Z", "comment": "Created page with \"MeshPrimitives are items attached to a mesh, such as particles, lights, or even other meshes. Note that only 10 levels of recursion is allowed. {| class=\"wikitable\" |+ !Field !Type !Default !Description |- |Type |string |Box |Type of prim to attach. |- |Text/Mesh ID/Text Display/Light color/Particle label |string | |Text: Text to display. Mesh: ID of mesh to attach. Light: Color, such as \"#FFFFFF\" Particles: Particle asset label. |- |Material |string/array | |Replace ma...\"" }, { "logid": 130, "ns": 0, "title": "Mesh (Asset)", "pageid": 108, "logpage": 108, "revid": 279, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-06-11T23:00:01Z", "comment": "Created page with \"Meshes are 3d models placed in world. {| class=\"wikitable\" |+ !Field !Type !Default !Description |- |id |string |random |A unique ID |- |Url |string | |A URL to your mesh file. Must be a GLB file. |- |Debug |boolean |false |Not used. |- |Is room |boolean |false |Use this to mark the asset as a room. Such as an outdoor ground area, or an indoor with walls etc. |- |Receive shadow |boolean |true | |- |Cast shadow |boolean |true | |- |Name |string | |A name for your mesh. A...\"" }, { "logid": 129, "ns": 0, "title": "Particles (Asset)", "pageid": 107, "logpage": 107, "revid": 278, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-06-11T22:45:05Z", "comment": "Created page with \"Creates a particle system that you can attach to a mesh or use as a spell visual. {| class=\"wikitable\" |+ !Field !Type !Default !Description |- |Label |string | |A unique label for your particle system. Do not change after creating or you may cause broken links! |- |opacity start |float |1 |Particle start opacity. |- |opacity end |float |1 |Particle end opacity. |- |opacity ease |string |easeLinear |Ease type. easeFull type will fade both in and out from start to end and...\"" }, { "logid": 128, "ns": 0, "title": "Material (Asset)", "pageid": 106, "logpage": 106, "revid": 277, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-06-11T22:32:57Z", "comment": "Created page with \"Materials are texture materials placed on meshes. {| class=\"wikitable\" |+ !Field !Type !Default !Description |- |id |string |random |A unique ID. Always auto generated for materials. |- |type |string |MeshStandardMaterial |The THREE.js material type. |- |name |string | |Name of the material. |- |category |string | |Category of the material. Note that materials are unique by name and category. For subcategories, separate with a . |- |alpha map |string | |URL to a texture...\"" }, { "logid": 127, "ns": 0, "title": "MeshAction (Asset)", "pageid": 105, "logpage": 105, "revid": 273, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-05-26T13:53:33Z", "comment": "Created page with \"Mesh actions are actions that can be run immediately (such as adding tweens to lights), or on interact. {| class=\"wikitable\" |+ !Field !Type !Description |- |Type |String |Type of action. |- |Data |Object |A JSON object that describes your action. See below. |- |Conditions |[[Condition (Asset)|Condition]] |Conditions needed for a task to run. For actions tied to onRefresh, these are checked when you enter the room with the mesh, or a refresh Game Action (Asset)|Game Ac...\"" }, { "logid": 126, "ns": 0, "title": "Player Jiggle Point (Asset)", "pageid": 104, "logpage": 104, "revid": 261, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-05-04T17:25:46Z", "comment": "Created page with \"Jiggle points sets up the actual \"bones\" for jiggling. Note that changes made here won't show up in the parent jiggle window. You'll have to click the refresh button at the top of said window for the preview to update. {| class=\"wikitable\" !Field !Type !Default !Description |- |X Pos |Float |0 |Left to right position of the animation. |- |Y Pos |Float |0 |Top to bottom position of the animation. |- |Radius |Float |0 |Radius of the animation. Pixels in the center are affe...\"" }, { "logid": 125, "ns": 0, "title": "Player Jiggle (Asset)", "pageid": 103, "logpage": 103, "revid": 260, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-05-04T17:21:36Z", "comment": "Created page with \"Player jiggles lets you set up groups of jiggle bones on specific slots. These are basic \"smudge\" type warps on the image that causes a jiggle looking animation when hit by certain attacks. {| class=\"wikitable\" !Field !Type !Default !Description |- |Slot |String |Breasts |The slot to animate. If you have multiple player jiggles with the same slot, the top one with valid conditions will be used. |- |Mask |String | |URL to a transparent PNG where black pixels decide which...\"" }, { "logid": 124, "ns": 0, "title": "Talent Group (Asset)", "pageid": 102, "logpage": 102, "revid": 256, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-04-21T14:02:49Z", "comment": "Created page with \"Talents are slottable passives. Said passives can be slotted at any trainer, and are unlocked via conditions. Talent groups are always linked to a [[Story (Asset)|Story]]. {| class=\"wikitable\" |+ !Field !Type !Description |- |Name |String |Name of your talent group. Will show up in the talent picker. |- |Max slots |String |A number or math formula determining how many passives players can have. For an example: ''min(5,ceil(ta_Lv/2))'' would mean 1 passive every even leve...\"" }, { "logid": 123, "ns": 0, "title": "Talent (Asset)", "pageid": 101, "logpage": 101, "revid": 254, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-04-21T13:57:35Z", "comment": "Created page with \"Talents are passives and can be enabled an disabled by players at any trainer. Talents are grouped in [[Talent Group (Asset)|Talent Groups]] which are enabled and managed by a [[Story (Asset)|Story]]. {| class=\"wikitable\" |+ !Field !Type !Description |- |label |string |A unique label. Do not modify after creation! |- |condition description |string |Describes what you need to do to unlock said talent. |- |hide if conditions not met |boolean |Hides the talent in the talent...\"" }, { "logid": 122, "ns": 0, "title": "FqAutoLayers", "pageid": 100, "logpage": 100, "revid": 241, "params": {}, "type": "create", "action": "create", "user": "JasX", "timestamp": "2025-03-27T11:54:34Z", "comment": "Created page with \"This script will automatically try to remove unchanged pixels. <pre> var startRulesUnits = preferences.rulerUnits; var doc = activeDocument; var bgLayer; var allLayers = []; var layerNames = { \tstains : 55, \t \tsling_heavy: 25, \tsling_med : 25, \tsling_leather : {alias:\"sling_med\", num:25}, \tsling_light : 25, \tsling_cloth : {alias:\"sling_light\", num:25}, \t \tbodysuit_med : 25, \tbodysuit_leather : {alias:\"bodysuit_med\", num:25},\t \t \tbodysuit_light : 25, \tbodysuit_cloth : {...\"" } ] } }