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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Audio_Kit_%28Asset%29</id>
	<title>Audio Kit (Asset) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Audio_Kit_%28Asset%29"/>
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	<updated>2026-04-11T19:52:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Audio_Kit_(Asset)&amp;diff=222&amp;oldid=prev</id>
		<title>JasX at 15:48, 20 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Audio_Kit_(Asset)&amp;diff=222&amp;oldid=prev"/>
		<updated>2025-02-20T15:48:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:48, 20 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Boolean&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Boolean&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|False&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|False&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|If the audio kit is tied to a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitfx &lt;/del&gt;(Asset)|hitfx]], the audio will be played from the event sender position rather than event target.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|If the audio kit is tied to a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HitFX &lt;/ins&gt;(Asset)|hitfx]], the audio will be played from the event sender position rather than event target.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Audio_Kit_(Asset)&amp;diff=176&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;The sound Kit is primarily made up of a JSON array that lets you tweak a bunch of settings with the audio. A sound kit is simply one or more sounds that should play. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your sound kit. &#039;&#039;&#039;Do not modify after setting up!&#039;&#039;&#039; |- |Follow Parts |Boolean |False |When tied to a HitFX that moves particles across the screen (such as a bolt visual), the sound will foll...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Audio_Kit_(Asset)&amp;diff=176&amp;oldid=prev"/>
		<updated>2025-02-20T11:54:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The sound Kit is primarily made up of a JSON array that lets you tweak a bunch of settings with the audio. A sound kit is simply one or more sounds that should play. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your sound kit. &amp;#039;&amp;#039;&amp;#039;Do not modify after setting up!&amp;#039;&amp;#039;&amp;#039; |- |Follow Parts |Boolean |False |When tied to a &lt;a href=&quot;/index.php/HitFX_(Asset)&quot; title=&quot;HitFX (Asset)&quot;&gt;HitFX&lt;/a&gt; that moves particles across the screen (such as a bolt visual), the sound will foll...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The sound Kit is primarily made up of a JSON array that lets you tweak a bunch of settings with the audio. A sound kit is simply one or more sounds that should play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Label&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|A unique label for your sound kit. &amp;#039;&amp;#039;&amp;#039;Do not modify after setting up!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Follow Parts&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|When tied to a [[HitFX (Asset)|HitFX]] that moves particles across the screen (such as a bolt visual), the sound will follow the bolt.&lt;br /&gt;
|-&lt;br /&gt;
|Conditions&lt;br /&gt;
|[[Condition (Asset)|Condition]]&lt;br /&gt;
|&lt;br /&gt;
|Conditions to play this audio kit.&lt;br /&gt;
|-&lt;br /&gt;
|Data&lt;br /&gt;
|JSON&lt;br /&gt;
|&lt;br /&gt;
|A JSON array of sound objects. See below.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data ==&lt;br /&gt;
Data consists of a JSON array of sound objects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sound Object&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|s&lt;br /&gt;
|Source Object&lt;br /&gt;
|{&amp;quot;path&amp;quot;: &amp;quot;media/audio/battle_finished.ogg&amp;quot;, &amp;quot;volume&amp;quot;: 0.5}&lt;br /&gt;
|A JSON audio source object. See below.&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Integer&lt;br /&gt;
|500&lt;br /&gt;
|A delay in milliseconds before playing the sound.&lt;br /&gt;
|-&lt;br /&gt;
|se&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|If the audio kit is tied to a [[Hitfx (Asset)|hitfx]], the audio will be played from the event sender position rather than event target. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Audio Source Object&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|&amp;quot;media/audio/battle_finished.ogg&amp;quot;&lt;br /&gt;
|Path to the sound to play. Must be an OGG file.&lt;br /&gt;
|-&lt;br /&gt;
|volume&lt;br /&gt;
|Float&lt;br /&gt;
|0.5&lt;br /&gt;
|A value between 0-1 for volume.&lt;br /&gt;
|-&lt;br /&gt;
|Loop&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|If true, the sound will loop. Not recommended.&lt;br /&gt;
|-&lt;br /&gt;
|Position&lt;br /&gt;
|Position Object&lt;br /&gt;
|&lt;br /&gt;
|An object of {x:x_pos, y:y_pos, z:z_pos}. X is a value between 0 and 1 in percent left to right on the screen. Y is a value between 0-1 in percent top to bottom on the screen. Z is how far away the sound is, where -1 is in front of the listener and 1 behind. When tied to a [[HitFX (Asset)|HitFX]], this value is auto generated and anything you set here will be ignored.&lt;br /&gt;
|-&lt;br /&gt;
|Hit&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|Will play the armor hit sound on the target when triggered, and if triggered through a HitFx parented to a [[Text (Asset)|Text]]. Use for heavy hits such as punches or kicks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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