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	<title>Creating an Enchant - Revision history</title>
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	<updated>2026-05-16T03:44:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Creating_an_Enchant&amp;diff=48&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Enchants are just wrappers that can appear on (mostly randomly generated) armor.  # Start by creating a wrapper. I&#039;ll label mine superHpEnchant. # I&#039;ll uncheck detrimental and tick on turn start, and I&#039;ll set the rarity to legendary. You don&#039;t need a name or icon. # I&#039;ll set description to &quot;+20 max HP&quot;. # Ctrl+click the interrupt effect, and both targetNotDead as they&#039;ll never be checked on an enchant. # To speed things up, I&#039;ll click library on effects, then search for...&quot;</title>
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		<updated>2023-09-16T01:12:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Enchants are just wrappers that can appear on (mostly randomly generated) armor.  # Start by creating a wrapper. I&amp;#039;ll label mine superHpEnchant. # I&amp;#039;ll uncheck detrimental and tick on turn start, and I&amp;#039;ll set the rarity to legendary. You don&amp;#039;t need a name or icon. # I&amp;#039;ll set description to &amp;quot;+20 max HP&amp;quot;. # Ctrl+click the interrupt effect, and both targetNotDead as they&amp;#039;ll never be checked on an enchant. # To speed things up, I&amp;#039;ll click library on effects, then search for...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Enchants are just wrappers that can appear on (mostly randomly generated) armor.&lt;br /&gt;
&lt;br /&gt;
# Start by creating a wrapper. I&amp;#039;ll label mine superHpEnchant.&lt;br /&gt;
# I&amp;#039;ll uncheck detrimental and tick on turn start, and I&amp;#039;ll set the rarity to legendary. You don&amp;#039;t need a name or icon.&lt;br /&gt;
# I&amp;#039;ll set description to &amp;quot;+20 max HP&amp;quot;.&lt;br /&gt;
# Ctrl+click the interrupt effect, and both targetNotDead as they&amp;#039;ll never be checked on an enchant.&lt;br /&gt;
# To speed things up, I&amp;#039;ll click library on effects, then search for maxhp and alt+click maxHP10 to create a clone.&lt;br /&gt;
# Then change the effect label to &amp;quot;maxHP20&amp;quot; and update the description accordingly&lt;br /&gt;
# I&amp;#039;ll also change the amount from 10 to 20.&lt;br /&gt;
# Then go back to the linker and hit refresh, and select the newly created mxHP20 effect.&lt;br /&gt;
&lt;br /&gt;
To attach it to a specific piece of armor, that&amp;#039;s all you have to do. Just link it to the asset&amp;#039;s passives. But for it to show up on randomly generated equipment, we need an Armor Enchant asset from the left menu.&lt;br /&gt;
&lt;br /&gt;
# Create a new Armor Enchant asset. Label it &amp;quot;superHP&amp;quot;.&lt;br /&gt;
# As a description I&amp;#039;ll add +20HP. The description here isn&amp;#039;t shown anywhere, it just makes it easier to search for.&lt;br /&gt;
# I&amp;#039;ll set rarity to legendary.&lt;br /&gt;
# If you create a detrimental enchant, you can check Is Curse.&lt;br /&gt;
# In wrappers I&amp;#039;ll link my superHpEnchant&lt;br /&gt;
# If you want to add some conditions you can do so here. Keep in mind there&amp;#039;s no sender/target, only an asset. But you could add conditions such as asset_lowerBody to make it so the enchant only appears on lower body or bodysuit armor. This can be handy if you want to set a limit to 1 enchant per character.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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