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	<title>Creating an Exploration Event - Revision history</title>
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	<updated>2026-04-11T18:15:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.fetishquest.com/index.php?title=Creating_an_Exploration_Event&amp;diff=47&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;An exploration event is a random event that may pop up while you&#039;re exploring the world. They&#039;re almost universally based on roleplays and  most commonly found in exploration dungeons, but you can add them to normal dungeons too.  # First off create a new roleplay. I suggest following the Creating_a_Roleplay guide. When labeling it, I strongly recommend starting the label with expEvt_, like expEvt_crabPinch # When done with your RP, create a new encounter. I suggest...&quot;</title>
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		<updated>2023-09-16T01:04:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;An exploration event is a random event that may pop up while you&amp;#039;re exploring the world. They&amp;#039;re almost universally based on roleplays and  most commonly found in exploration dungeons, but you can add them to normal dungeons too.  # First off create a new roleplay. I suggest following the &lt;a href=&quot;/index.php/Creating_a_Roleplay&quot; title=&quot;Creating a Roleplay&quot;&gt;Creating_a_Roleplay&lt;/a&gt; guide. When labeling it, I strongly recommend starting the label with expEvt_, like expEvt_crabPinch # When done with your RP, create a new encounter. I suggest...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An exploration event is a random event that may pop up while you&amp;#039;re exploring the world. They&amp;#039;re almost universally based on roleplays and  most commonly found in exploration dungeons, but you can add them to normal dungeons too.&lt;br /&gt;
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# First off create a new roleplay. I suggest following the [[Creating_a_Roleplay]] guide. When labeling it, I strongly recommend starting the label with expEvt_, like expEvt_crabPinch&lt;br /&gt;
# When done with your RP, create a new encounter. I suggest labeling it the same as your RP.&lt;br /&gt;
# Make sure Proc Event is checked. I recommend using the following settings: Friendly Checked, respawn time 100000. Add players and connect the RP to the Start/Passive Game Actions as outlined in the Creating a Roleplay guide.&lt;br /&gt;
# It&amp;#039;s important to set conditions on your encounter for the procedural dungeon generator to know where one can happen. For an instance you&amp;#039;ll want to add the dungeonRoomIndoor condition if you only want the encounter to happen indoors, and procEncounterViableImp to only allow the encounter if it&amp;#039;s in a location where you may encounter imps. It&amp;#039;s up to you how you want to limit where your encounters can be found.&lt;br /&gt;
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== Setting a dungeon cell to an exploration event ==&lt;br /&gt;
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# If you want to add exploration events to a non-generated dungeon, you can do so by editing the cell and checking &amp;quot;Random Event&amp;quot;. You&amp;#039;ll also want to consider adding some encounters to it since they&amp;#039;re used in the exploration event conditions. For an instance, if you used procEncounterViableImp as a condition in the exploration event encounter, you&amp;#039;ll want to add an imp encounter to the cell encounters to tell the game that exploration events involving imps are ok here.&lt;br /&gt;
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[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
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