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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Material_%28Asset%29</id>
	<title>Material (Asset) - Revision history</title>
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	<updated>2026-04-12T03:43:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Material_(Asset)&amp;diff=277&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Materials are texture materials placed on meshes. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |id |string |random |A unique ID. Always auto generated for materials. |- |type |string |MeshStandardMaterial |The THREE.js material type. |- |name |string | |Name of the material. |- |category |string | |Category of the material. Note that materials are unique by name and category. For subcategories, separate with a . |- |alpha map |string | |URL to a texture...&quot;</title>
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		<updated>2025-06-11T22:32:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Materials are texture materials placed on meshes. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |id |string |random |A unique ID. Always auto generated for materials. |- |type |string |MeshStandardMaterial |The THREE.js material type. |- |name |string | |Name of the material. |- |category |string | |Category of the material. Note that materials are unique by name and category. For subcategories, separate with a . |- |alpha map |string | |URL to a texture...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Materials are texture materials placed on meshes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|id&lt;br /&gt;
|string&lt;br /&gt;
|random&lt;br /&gt;
|A unique ID. Always auto generated for materials.&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|string&lt;br /&gt;
|MeshStandardMaterial&lt;br /&gt;
|The THREE.js material type.&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|Name of the material.&lt;br /&gt;
|-&lt;br /&gt;
|category&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|Category of the material. Note that materials are unique by name and category. For subcategories, separate with a .&lt;br /&gt;
|-&lt;br /&gt;
|alpha map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a texture to use for alpha map. Not usually used.&lt;br /&gt;
|-&lt;br /&gt;
|AO map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a texture to use as an AO map. Not usually used.&lt;br /&gt;
|-&lt;br /&gt;
|displacement map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a texture to use as a displacement map. Not usually used.&lt;br /&gt;
|-&lt;br /&gt;
|emissive map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a texture to use as an emissive map. Used to make things &amp;quot;glow&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|light map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a light map, not usually used.&lt;br /&gt;
|-&lt;br /&gt;
|Albedo map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to the albedo texture, almost always used. The is the actual flat texture to use.&lt;br /&gt;
|-&lt;br /&gt;
|Metalness map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a metalness map. Not usually used for bandwidth reasons.&lt;br /&gt;
|-&lt;br /&gt;
|Normal map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a metalness map. Not usually used for bandwidth reasons.&lt;br /&gt;
|-&lt;br /&gt;
|Roughness map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|URL to a roughness map. Not usually used for bandwidth reasons.&lt;br /&gt;
|-&lt;br /&gt;
|Env map&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|Not currently used, may be in the future.&lt;br /&gt;
|-&lt;br /&gt;
|Color&lt;br /&gt;
|color&lt;br /&gt;
|#FFFFFF&lt;br /&gt;
|Colorize your material.&lt;br /&gt;
|-&lt;br /&gt;
|Displacement scale&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Used for displacement, not usually used.&lt;br /&gt;
|-&lt;br /&gt;
|Displacement Bias&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Used for displacement, not usually used.&lt;br /&gt;
|-&lt;br /&gt;
|Emissive&lt;br /&gt;
|color&lt;br /&gt;
|#000000&lt;br /&gt;
|Emissive color.&lt;br /&gt;
|-&lt;br /&gt;
|Emissive Intensity&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Emissive intensity.&lt;br /&gt;
|-&lt;br /&gt;
|Flat Shading&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Breaks all vertex normals.&lt;br /&gt;
|-&lt;br /&gt;
|Fog&lt;br /&gt;
|boolean&lt;br /&gt;
|true&lt;br /&gt;
|Allows the model to be affected by fog.&lt;br /&gt;
|-&lt;br /&gt;
|Light map intensity&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Metalness&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Sets how metallic the material should be.&lt;br /&gt;
|-&lt;br /&gt;
|Normal Scale X/Y&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Used with normal map.&lt;br /&gt;
|-&lt;br /&gt;
|Roughness&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Sets how rough the texture should be.&lt;br /&gt;
|-&lt;br /&gt;
|Wireframe&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Makes the material wireframe.&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Hash&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Use alpha hashing. For alpha features, you&amp;#039;ll have to test your way around.&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Test&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Uses alpha test (same as SL alpha masking)&lt;br /&gt;
|-&lt;br /&gt;
|Alpha To Coverage&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Opacity&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Side&lt;br /&gt;
|string&lt;br /&gt;
|FrontSide&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Transparent&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Note that this changes the render order. If you want to use alpha test, you probably don&amp;#039;t want to check transparent.&lt;br /&gt;
|-&lt;br /&gt;
|Visible&lt;br /&gt;
|boolean&lt;br /&gt;
|true&lt;br /&gt;
|Turns the material on or off.&lt;br /&gt;
|-&lt;br /&gt;
|Depth Write&lt;br /&gt;
|boolean&lt;br /&gt;
|true&lt;br /&gt;
|Used in alpha, you&amp;#039;ll have to experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Tags&lt;br /&gt;
|array&lt;br /&gt;
|&lt;br /&gt;
|Not currently used.&lt;br /&gt;
|-&lt;br /&gt;
|Light intensity&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Only affects the preview window.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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