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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=MeshPrimitive_%28Asset%29</id>
	<title>MeshPrimitive (Asset) - Revision history</title>
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	<updated>2026-04-12T00:12:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=MeshPrimitive_(Asset)&amp;diff=281&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;MeshPrimitives are items attached to a mesh, such as particles, lights, or even other meshes. Note that only 10 levels of recursion is allowed. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |Type |string |Box |Type of prim to attach.  |- |Text/Mesh ID/Text Display/Light color/Particle label |string | |Text: Text to display. Mesh: ID of mesh to attach. Light: Color, such as &quot;#FFFFFF&quot; Particles: Particle asset label. |- |Material |string/array | |Replace ma...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=MeshPrimitive_(Asset)&amp;diff=281&amp;oldid=prev"/>
		<updated>2025-06-11T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;MeshPrimitives are items attached to a mesh, such as particles, lights, or even other meshes. Note that only 10 levels of recursion is allowed. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |Type |string |Box |Type of prim to attach.  |- |Text/Mesh ID/Text Display/Light color/Particle label |string | |Text: Text to display. Mesh: ID of mesh to attach. Light: Color, such as &amp;quot;#FFFFFF&amp;quot; Particles: Particle asset label. |- |Material |string/array | |Replace ma...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;MeshPrimitives are items attached to a mesh, such as particles, lights, or even other meshes. Note that only 10 levels of recursion is allowed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|string&lt;br /&gt;
|Box&lt;br /&gt;
|Type of prim to attach. &lt;br /&gt;
|-&lt;br /&gt;
|Text/Mesh ID/Text Display/Light color/Particle label&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|Text: Text to display.&lt;br /&gt;
Mesh: ID of mesh to attach.&lt;br /&gt;
Light: Color, such as &amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
Particles: Particle asset label.&lt;br /&gt;
|-&lt;br /&gt;
|Material&lt;br /&gt;
|string/array&lt;br /&gt;
|&lt;br /&gt;
|Replace material(s) with this material ID. Box/sphere/plane can only have one texture.&lt;br /&gt;
|-&lt;br /&gt;
|Light Intensity/Text Depth/Particle emitter follow&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Light: Intensity of light.&lt;br /&gt;
Text: Extrusion depth&lt;br /&gt;
Particle: If set to 0, the whole particle system will follow the mesh. Otherwise, only the emitter.&lt;br /&gt;
|-&lt;br /&gt;
|Light Distance/Text curve segments&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Light: Distance to render, in centimeters.&lt;br /&gt;
Text: Curve segments, more segments makes it more round, but use more resources.&lt;br /&gt;
|-&lt;br /&gt;
|Light Decay/Text Bevel Thickness&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Light: Decay&lt;br /&gt;
Text: Sets bevel thickness.&lt;br /&gt;
|-&lt;br /&gt;
|Light Angle&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Spotlight only, sets angle of light cone.&lt;br /&gt;
|-&lt;br /&gt;
|Light Penumbra&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Spotlight only, softens from the center to the edge of the cone.&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Sets prim scale.&lt;br /&gt;
|-&lt;br /&gt;
|Rot&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Sets prim rotation.&lt;br /&gt;
|-&lt;br /&gt;
|Bone&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|Automatically updates based on parent mesh. Attaches the mesh to a bone of the parent.&lt;br /&gt;
|-&lt;br /&gt;
|Conditions&lt;br /&gt;
|[[Condition (Asset)|Condition]]&lt;br /&gt;
|&lt;br /&gt;
|Conditions needed to be met for this to render. Updated automatically.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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