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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Mesh_%28Asset%29</id>
	<title>Mesh (Asset) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Mesh_%28Asset%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Mesh_(Asset)&amp;action=history"/>
	<updated>2026-04-12T02:17:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Mesh_(Asset)&amp;diff=280&amp;oldid=prev</id>
		<title>JasX at 23:00, 11 June 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Mesh_(Asset)&amp;diff=280&amp;oldid=prev"/>
		<updated>2025-06-11T23:00:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:00, 11 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Primitives&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Primitives&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primitive &lt;/del&gt;(Asset)|Primitive]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MeshPrimitive &lt;/ins&gt;(Asset)|Primitive]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Primitives to attach to this mesh.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Primitives to attach to this mesh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fqwiki:diff:1.41:old-279:rev-280:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Mesh_(Asset)&amp;diff=279&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Meshes are 3d models placed in world. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |id |string |random |A unique ID |- |Url |string | |A URL to your mesh file. Must be a GLB file. |- |Debug |boolean |false |Not used. |- |Is room |boolean |false |Use this to mark the asset as a room. Such as an outdoor ground area, or an indoor with walls etc. |- |Receive shadow |boolean |true | |- |Cast shadow |boolean |true | |- |Name |string | |A name for your mesh. A...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Mesh_(Asset)&amp;diff=279&amp;oldid=prev"/>
		<updated>2025-06-11T23:00:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Meshes are 3d models placed in world. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |id |string |random |A unique ID |- |Url |string | |A URL to your mesh file. Must be a GLB file. |- |Debug |boolean |false |Not used. |- |Is room |boolean |false |Use this to mark the asset as a room. Such as an outdoor ground area, or an indoor with walls etc. |- |Receive shadow |boolean |true | |- |Cast shadow |boolean |true | |- |Name |string | |A name for your mesh. A...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Meshes are 3d models placed in world.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|id&lt;br /&gt;
|string&lt;br /&gt;
|random&lt;br /&gt;
|A unique ID&lt;br /&gt;
|-&lt;br /&gt;
|Url&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|A URL to your mesh file. Must be a GLB file.&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Not used.&lt;br /&gt;
|-&lt;br /&gt;
|Is room&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Use this to mark the asset as a room. Such as an outdoor ground area, or an indoor with walls etc.&lt;br /&gt;
|-&lt;br /&gt;
|Receive shadow&lt;br /&gt;
|boolean&lt;br /&gt;
|true&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cast shadow&lt;br /&gt;
|boolean&lt;br /&gt;
|true&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|A name for your mesh. A name/category combination should be unique.&lt;br /&gt;
|-&lt;br /&gt;
|Category&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|Mesh category. To use subcategories, separate it with a .&lt;br /&gt;
|-&lt;br /&gt;
|Static&lt;br /&gt;
|string&lt;br /&gt;
|DOOR_NONE&lt;br /&gt;
|Not currently used.&lt;br /&gt;
|-&lt;br /&gt;
|Scale&lt;br /&gt;
|float&lt;br /&gt;
|1.0&lt;br /&gt;
|Scale of the mesh. If you can&amp;#039;t see it on import, consider increasing or decreasing this by a factor of 10.&lt;br /&gt;
|-&lt;br /&gt;
|Render Order&lt;br /&gt;
|int&lt;br /&gt;
|0&lt;br /&gt;
|Advanced, not really used atm.&lt;br /&gt;
|-&lt;br /&gt;
|Lockable&lt;br /&gt;
|bool&lt;br /&gt;
|false&lt;br /&gt;
|Can be used on doors to allow them to be locked in the procedural generator.&lt;br /&gt;
|-&lt;br /&gt;
|Auto Bounding Box&lt;br /&gt;
|bool&lt;br /&gt;
|false&lt;br /&gt;
|Use on items that may be hard to interact with due to their appearance. Creates a bounding box that increases the clickable area.&lt;br /&gt;
|-&lt;br /&gt;
|Door Type&lt;br /&gt;
|string&lt;br /&gt;
|DOOR_NONE&lt;br /&gt;
|Used in door type assets to mark what direction they should go in. Such as ladders should only have DOOR_UP.&lt;br /&gt;
|-&lt;br /&gt;
|No Randomish&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Removes this mesh from the &amp;quot;add randomish&amp;quot; button in the dungeon editor.&lt;br /&gt;
|-&lt;br /&gt;
|Hide in game on stage placed&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|Sets the mesh to hidden when placed in world.&lt;br /&gt;
|-&lt;br /&gt;
|x rotation&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Rotation in degrees to rotate it. Forward should be pointing towards Z.&lt;br /&gt;
|-&lt;br /&gt;
|Materials&lt;br /&gt;
|[[Material (Asset)|Material]]&lt;br /&gt;
|&lt;br /&gt;
|Attaches materials to your mesh.&lt;br /&gt;
|-&lt;br /&gt;
|Primitives&lt;br /&gt;
|[[Primitive (Asset)|Primitive]]&lt;br /&gt;
|&lt;br /&gt;
|Primitives to attach to this mesh.&lt;br /&gt;
|-&lt;br /&gt;
|onInteract&lt;br /&gt;
|[[MeshAction (Asset)|MeshAction]]&lt;br /&gt;
|&lt;br /&gt;
|Mesh actions to run when the mesh is interacted with.&lt;br /&gt;
|-&lt;br /&gt;
|onRefresh&lt;br /&gt;
|[[MeshAction (Asset)|MeshAction]]&lt;br /&gt;
|&lt;br /&gt;
|Mesh actions to run when the active area refreshes or is entered.&lt;br /&gt;
|-&lt;br /&gt;
|onStagePlaced&lt;br /&gt;
|[[MeshAction (Asset)|MeshAction]]&lt;br /&gt;
|&lt;br /&gt;
|Mesh actions to run when the room is loaded.&lt;br /&gt;
|-&lt;br /&gt;
|Animations&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Lets you edit animations. Note that animations are auto loaded, but you can create modified versions by using aliases, such as playing animations backwards.&lt;br /&gt;
|-&lt;br /&gt;
|Tags&lt;br /&gt;
|[[tag]]&lt;br /&gt;
|&lt;br /&gt;
|Tags, these are added to all players while in a room with this mesh.&lt;br /&gt;
|-&lt;br /&gt;
|Sound Loops&lt;br /&gt;
|sound loop&lt;br /&gt;
|&lt;br /&gt;
|Adds sound loops to play while in a room with this mesh. Such as fire sounds.&lt;br /&gt;
|-&lt;br /&gt;
|Want Actions&lt;br /&gt;
|array&lt;br /&gt;
|&lt;br /&gt;
|Used in the dungeon editor to highlight meshes that don&amp;#039;t have these actions. For an instance, doors want a &amp;quot;door&amp;quot;, &amp;quot;exit&amp;quot;, or &amp;quot;proceduralDungeon&amp;quot; game action. And if none is found, color the door red to let the modder know that they probably forgot to add a game action.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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