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	<title>Particles (Asset) - Revision history</title>
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	<updated>2026-04-12T03:41:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.fetishquest.com/index.php?title=Particles_(Asset)&amp;diff=278&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Creates a particle system that you can attach to a mesh or use as a spell visual. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |Label |string | |A unique label for your particle system. Do not change after creating or you may cause broken links! |- |opacity start |float |1 |Particle start opacity. |- |opacity end |float |1 |Particle end opacity. |- |opacity ease |string |easeLinear |Ease type. easeFull type will fade both in and out from start to end and...&quot;</title>
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		<updated>2025-06-11T22:45:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Creates a particle system that you can attach to a mesh or use as a spell visual. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |Label |string | |A unique label for your particle system. Do not change after creating or you may cause broken links! |- |opacity start |float |1 |Particle start opacity. |- |opacity end |float |1 |Particle end opacity. |- |opacity ease |string |easeLinear |Ease type. easeFull type will fade both in and out from start to end and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Creates a particle system that you can attach to a mesh or use as a spell visual.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Label&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|A unique label for your particle system. Do not change after creating or you may cause broken links!&lt;br /&gt;
|-&lt;br /&gt;
|opacity start&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Particle start opacity.&lt;br /&gt;
|-&lt;br /&gt;
|opacity end&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Particle end opacity.&lt;br /&gt;
|-&lt;br /&gt;
|opacity ease&lt;br /&gt;
|string&lt;br /&gt;
|easeLinear&lt;br /&gt;
|Ease type. easeFull type will fade both in and out from start to end and back to start again.&lt;br /&gt;
|-&lt;br /&gt;
|color start&lt;br /&gt;
|string&lt;br /&gt;
|#FFFFFF&lt;br /&gt;
|Particle start color.&lt;br /&gt;
|-&lt;br /&gt;
|color end&lt;br /&gt;
|string&lt;br /&gt;
|#FFFFFF&lt;br /&gt;
|Particle end color.&lt;br /&gt;
|-&lt;br /&gt;
|color ease&lt;br /&gt;
|string&lt;br /&gt;
|easeLinear&lt;br /&gt;
|Ease type. easeFull type will fade both in and out from start to end and back to start again.&lt;br /&gt;
|-&lt;br /&gt;
|gravity&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Particle gravity.&lt;br /&gt;
|-&lt;br /&gt;
|texture URL&lt;br /&gt;
|string&lt;br /&gt;
|&lt;br /&gt;
|Particle texture URL.&lt;br /&gt;
|-&lt;br /&gt;
|blending&lt;br /&gt;
|string&lt;br /&gt;
|AdditiveBlending&lt;br /&gt;
|Particle blend mode.&lt;br /&gt;
|-&lt;br /&gt;
|rate&lt;br /&gt;
|float&lt;br /&gt;
|0.1&lt;br /&gt;
|Particle emission rate.&lt;br /&gt;
|-&lt;br /&gt;
|count&lt;br /&gt;
|int&lt;br /&gt;
|1&lt;br /&gt;
|Nr particles to create each emission.&lt;br /&gt;
|-&lt;br /&gt;
|Position type&lt;br /&gt;
|string&lt;br /&gt;
|SphereZone&lt;br /&gt;
|A, B, C are usually width, height, depth, but it depends on the zone. Experiment with these values.&lt;br /&gt;
|-&lt;br /&gt;
|Size from/to&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Particles are created with a size between from and to.&lt;br /&gt;
|-&lt;br /&gt;
|scale tween from/to&lt;br /&gt;
|float&lt;br /&gt;
|1&lt;br /&gt;
|Tween the particle scale over its life.&lt;br /&gt;
|-&lt;br /&gt;
|scale tween ease&lt;br /&gt;
|string&lt;br /&gt;
|easeLinear&lt;br /&gt;
|Ease type. easeFull type will fade both in and out from start to end and back to start again.&lt;br /&gt;
|-&lt;br /&gt;
|Rotation StartMin/StartMax&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Start the particle rotation between min and max.&lt;br /&gt;
|-&lt;br /&gt;
|Rotation end min/end max&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Depends on the type.&lt;br /&gt;
|-&lt;br /&gt;
|Rotation Type&lt;br /&gt;
|string&lt;br /&gt;
|ini&lt;br /&gt;
|&amp;#039;&amp;#039;ini&amp;#039;&amp;#039; sets the rotation once from startMin to startMax. &amp;#039;&amp;#039;add&amp;#039;&amp;#039; starts the rotation between startMin and startMax, and then continuously rotates at endMin rate. &amp;#039;&amp;#039;fwd&amp;#039;&amp;#039; animates the rotation from start to between endMin and endMax.&lt;br /&gt;
|-&lt;br /&gt;
|velocity&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Sets the particle velocity. Depends on the position type.&lt;br /&gt;
|-&lt;br /&gt;
|Age min/max&lt;br /&gt;
|float&lt;br /&gt;
|0.5&lt;br /&gt;
|Sets min and max age of the particle.&lt;br /&gt;
|-&lt;br /&gt;
|Target line&lt;br /&gt;
|boolean&lt;br /&gt;
|false&lt;br /&gt;
|When set, the end point will automatically be set to the target (only works on hit FX).&lt;br /&gt;
|-&lt;br /&gt;
|Emitter translation&lt;br /&gt;
|float&lt;br /&gt;
|0&lt;br /&gt;
|Lets you move the emitter itself, mainly used for hitFX. Amount sets the translation speed and angle the angle.&lt;br /&gt;
|-&lt;br /&gt;
|Forces&lt;br /&gt;
|array&lt;br /&gt;
|&lt;br /&gt;
|Adds absolute forces to apply to the particles.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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