<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Player_Action_%28Asset%29</id>
	<title>Player Action (Asset) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Player_Action_%28Asset%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Player_Action_(Asset)&amp;action=history"/>
	<updated>2026-05-16T03:45:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Player_Action_(Asset)&amp;diff=142&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. &#039;&#039;&#039;Do not change after finishing creating your player action&#039;&#039;&#039;. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Player_Action_(Asset)&amp;diff=142&amp;oldid=prev"/>
		<updated>2025-02-19T14:01:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. &amp;#039;&amp;#039;&amp;#039;Do not change after finishing creating your player action&amp;#039;&amp;#039;&amp;#039;. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Label&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|A unique label for your action. &amp;#039;&amp;#039;&amp;#039;Do not change after finishing creating your player action&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Cost&lt;br /&gt;
|Int&lt;br /&gt;
| -1&lt;br /&gt;
|Cost in copper for players to train this. Use -1 for auto calculation.&lt;br /&gt;
|-&lt;br /&gt;
|Auto learn&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|Will auto learn the action for all players that meet conditions.&lt;br /&gt;
|-&lt;br /&gt;
|Player templates only&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|Mark this if only NPCs should be able to use this action.&lt;br /&gt;
|-&lt;br /&gt;
|Action&lt;br /&gt;
|[[Action (Asset)|Action]]&lt;br /&gt;
|&lt;br /&gt;
|Link the action that should be learned.&lt;br /&gt;
|-&lt;br /&gt;
|Conditions&lt;br /&gt;
|[[Condition (Asset)|Condition]]&lt;br /&gt;
|&lt;br /&gt;
|Add any conditions required to learn this action. For players, you usually want a gameActionTag_ condition requiring a specific trainer type. But it could be omitted if you want every trainer in the game to offer the action.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
</feed>