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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Player_Class_%28Asset%29</id>
	<title>Player Class (Asset) - Revision history</title>
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	<updated>2026-05-16T03:51:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.fetishquest.com/index.php?title=Player_Class_(Asset)&amp;diff=141&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your class. &#039;&#039;&#039;Do not modify after creation!&#039;&#039;&#039; |- |Name |String | |A name for your class. Doesn&#039;t have to be unique. |- |Name Type |String |None |Le...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Player_Class_(Asset)&amp;diff=141&amp;oldid=prev"/>
		<updated>2025-02-19T13:53:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the &lt;a href=&quot;/index.php/Player_Action_(Asset)&quot; title=&quot;Player Action (Asset)&quot;&gt;Player Action&lt;/a&gt; table. It also allows you to modify character stats. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your class. &amp;#039;&amp;#039;&amp;#039;Do not modify after creation!&amp;#039;&amp;#039;&amp;#039; |- |Name |String | |A name for your class. Doesn&amp;#039;t have to be unique. |- |Name Type |String |None |Le...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the [[Player Action (Asset)|Player Action]] table. It also allows you to modify character stats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Label&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|A unique label for your class. &amp;#039;&amp;#039;&amp;#039;Do not modify after creation!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|A name for your class. Doesn&amp;#039;t have to be unique.&lt;br /&gt;
|-&lt;br /&gt;
|Name Type&lt;br /&gt;
|String&lt;br /&gt;
|None&lt;br /&gt;
|Lets you append or prepend the name to the player&amp;#039;s name. Mostly useful for NPC templates that share the same art by different classes.&lt;br /&gt;
|-&lt;br /&gt;
|Monster class&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|In general this should always be checked.&lt;br /&gt;
|-&lt;br /&gt;
|Momentum Type&lt;br /&gt;
|String&lt;br /&gt;
|Off&lt;br /&gt;
|Selects the archetype for the player. The archetype determines what type of momentum to always guarantee at the start of each turn. Offensive, Defensive, or Support.&lt;br /&gt;
|-&lt;br /&gt;
|Stats&lt;br /&gt;
|Int&lt;br /&gt;
|0&lt;br /&gt;
|Lets you modify the character&amp;#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|Description&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Class description that&amp;#039;s appended to the character description.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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