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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Quest_Objective_%28Asset%29</id>
	<title>Quest Objective (Asset) - Revision history</title>
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	<updated>2026-04-11T21:30:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Quest_Objective_(Asset)&amp;diff=163&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a game action regardless of objectives completed. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |Name |String | |Name of the objective |- |Amount Needed |Int |1 |Amount of times the task must be completed for the objective to finish. |- |Amount to start with |Int |0 |Lets players start with a certain amount of completions....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Quest_Objective_(Asset)&amp;diff=163&amp;oldid=prev"/>
		<updated>2025-02-19T22:48:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a &lt;a href=&quot;/index.php/Game_Action_(Asset)&quot; title=&quot;Game Action (Asset)&quot;&gt;game action&lt;/a&gt; regardless of objectives completed. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |Name |String | |Name of the objective |- |Amount Needed |Int |1 |Amount of times the task must be completed for the objective to finish. |- |Amount to start with |Int |0 |Lets players start with a certain amount of completions....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a [[Game Action (Asset)|game action]] regardless of objectives completed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Name of the objective&lt;br /&gt;
|-&lt;br /&gt;
|Amount Needed&lt;br /&gt;
|Int&lt;br /&gt;
|1&lt;br /&gt;
|Amount of times the task must be completed for the objective to finish.&lt;br /&gt;
|-&lt;br /&gt;
|Amount to start with&lt;br /&gt;
|Int&lt;br /&gt;
|0&lt;br /&gt;
|Lets players start with a certain amount of completions.&lt;br /&gt;
|-&lt;br /&gt;
|Highlight completion description&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|Makes the completion description highlighted. Used in BCQ to show important information about the final boss.&lt;br /&gt;
|-&lt;br /&gt;
|Conditional Completion Descs&lt;br /&gt;
|[[Text (Asset)|Text]]&lt;br /&gt;
|&lt;br /&gt;
|Uses a text object to add a completion description with conditions. The first valid one will be the one shown in the quest journal.&lt;br /&gt;
|-&lt;br /&gt;
|Completion Desc&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Text to output in the quest log when the objective is completed.&lt;br /&gt;
|-&lt;br /&gt;
|Events&lt;br /&gt;
|[[Quest Objective Event (Asset)|Quest Objective Event]]&lt;br /&gt;
|&lt;br /&gt;
|An event that allows you to modify the completion status. Generally unless your objective is to kill generic enemies, you can use a [[Game Action (Asset)|Game Action]] instead on encounter defeat or in a [[Roleplay (Asset)|roleplay]]. But if you want to do something like &amp;quot;kill N of any type of goblin&amp;quot;, then you&amp;#039;ll have to use a quest objective event.&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Conditions&lt;br /&gt;
|[[Condition (Asset)|Condition]]&lt;br /&gt;
|&lt;br /&gt;
|If set, these conditions must be met to show the objective in the quest log. Often used to hide the objective until the previous objective has been completed.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
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