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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Room_%28Asset%29</id>
	<title>Room (Asset) - Revision history</title>
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	<updated>2026-04-11T21:18:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Room_(Asset)&amp;diff=217&amp;oldid=prev</id>
		<title>JasX at 15:38, 20 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Room_(Asset)&amp;diff=217&amp;oldid=prev"/>
		<updated>2025-02-20T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:38, 20 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Minimap Icon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Minimap Icon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icons|&lt;/del&gt;Icon]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Icon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Lets you add a minimap icon to the room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Lets you add a minimap icon to the room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l154&quot;&gt;Line 154:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 154:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Encounters&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Encounters&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Encounter]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Encounter (Asset)|&lt;/ins&gt;Encounter]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Adds encounters that can be found in this room. Leave empty if you are making a procedural dungeon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Adds encounters that can be found in this room. Leave empty if you are making a procedural dungeon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key fqwiki:diff:1.41:old-146:rev-217:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Room_(Asset)&amp;diff=146&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Common pitfalls:  * Although you can edit and delete assets when extending an official dungeon, I would recommend against it due to the likelihood of it changing down the line. I highly recommend creating a new door or arrow and linking it to your own network of dungeons.  === 3D Editor === Click the 3d editor to select it (it will get white borders). While selected, you can use the following hotkeys: {| class=&quot;wikitable&quot; |+ !Key !Function |- |Q |Swap between local and w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Room_(Asset)&amp;diff=146&amp;oldid=prev"/>
		<updated>2025-02-19T15:43:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Common pitfalls:  * Although you can edit and delete assets when extending an official dungeon, I would recommend against it due to the likelihood of it changing down the line. I highly recommend creating a new door or arrow and linking it to your own network of dungeons.  === 3D Editor === Click the 3d editor to select it (it will get white borders). While selected, you can use the following hotkeys: {| class=&amp;quot;wikitable&amp;quot; |+ !Key !Function |- |Q |Swap between local and w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Common pitfalls:&lt;br /&gt;
&lt;br /&gt;
* Although you can edit and delete assets when extending an official dungeon, I would recommend against it due to the likelihood of it changing down the line. I highly recommend creating a new door or arrow and linking it to your own network of dungeons.&lt;br /&gt;
&lt;br /&gt;
=== 3D Editor ===&lt;br /&gt;
Click the 3d editor to select it (it will get white borders). While selected, you can use the following hotkeys:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Swap between local and world coordinates&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Move tool&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Rotation tool&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Scale tool&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Drop to floor&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl&lt;br /&gt;
|Snap to grid&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl+Z/Y&lt;br /&gt;
|Undo/redo edits on a particular mesh&lt;br /&gt;
|-&lt;br /&gt;
|Del&lt;br /&gt;
|Delete selected asset. Can&amp;#039;t be undone.&lt;br /&gt;
|-&lt;br /&gt;
|Double click&lt;br /&gt;
|[[Room Asset (Asset)|Room asset]] editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asset Library ===&lt;br /&gt;
The asset library contains categories and a list of assets you can add. Meshes start with [M], double click to add one to the scene.&lt;br /&gt;
&lt;br /&gt;
Clicking Add Player or Add Dir are hotkeys to add some of the most used meshes. &amp;#039;&amp;#039;&amp;#039;You should add at least 4 player markers per room.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Add randomish tries to add meshes that have been used previously in similar rooms.&lt;br /&gt;
&lt;br /&gt;
=== Fields ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Label&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Note: Only present in procedural dungeon rooms. Should be a unique label. &amp;#039;&amp;#039;&amp;#039;Do not change after setting up!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Name of room. Optional.&lt;br /&gt;
|-&lt;br /&gt;
|Random Event&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|When set, a random procedural event (encounter) will be added instead of encounters. That said, encounters can be used in procedural event conditions.&lt;br /&gt;
|-&lt;br /&gt;
|Always Recheck Encounter&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|If a dungeon has multiple encounters, the first to pass conditions is triggered, and then that event is stored and set as completed. Checking Always Recheck Encounter forces a check if this encounter is valid each time that room is entered.&lt;br /&gt;
|-&lt;br /&gt;
|Minimap Icon&lt;br /&gt;
|[[Icons|Icon]]&lt;br /&gt;
|&lt;br /&gt;
|Lets you add a minimap icon to the room.&lt;br /&gt;
|-&lt;br /&gt;
|Outdoors&lt;br /&gt;
|Boolean&lt;br /&gt;
|False&lt;br /&gt;
|Marks the room as outdoors, allowing for weather effects and affecting lighting.&lt;br /&gt;
|-&lt;br /&gt;
|Zoom&lt;br /&gt;
|Float&lt;br /&gt;
|0&lt;br /&gt;
|Lets you change how much the camera should zoom in when entering. Leave at 0 for default.&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|URL to an ambient sound file to play. Must be OGG. If empty, the dungeon parent&amp;#039;s ambient will be used. You can check out https://fetishquest.com/media/audio/ambiance/ for a list of built in ambient sounds.&lt;br /&gt;
|-&lt;br /&gt;
|Ambiance volume&lt;br /&gt;
|Float&lt;br /&gt;
| -1&lt;br /&gt;
|Volume of ambient sound. Set to -1 to use dungeon parent volume.&lt;br /&gt;
|-&lt;br /&gt;
|Fog override&lt;br /&gt;
|Float&lt;br /&gt;
|0&lt;br /&gt;
|Set to 0 to use dungeon parent. Use a very small value like 0.0001 when using it&lt;br /&gt;
|-&lt;br /&gt;
|Ambient light&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Set to a hex value like #FFAAAA to change the ambient color. Only works indoors.&lt;br /&gt;
|-&lt;br /&gt;
|Time of day override&lt;br /&gt;
|Float&lt;br /&gt;
| -1&lt;br /&gt;
|Force a specific time of day. Use -1 to use dungeon parent. Only affects outdoor rooms.&lt;br /&gt;
|-&lt;br /&gt;
|Saturation&lt;br /&gt;
|Float&lt;br /&gt;
|0&lt;br /&gt;
|Use 0 to use dungeon parent. Alters the room color saturation.&lt;br /&gt;
|-&lt;br /&gt;
|Room Mesh&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Sets the room base mesh.&lt;br /&gt;
|-&lt;br /&gt;
|Room asset rotation&lt;br /&gt;
|Int&lt;br /&gt;
|0&lt;br /&gt;
|Rotates the room base mesh.&lt;br /&gt;
|-&lt;br /&gt;
|Reverb type&lt;br /&gt;
|String&lt;br /&gt;
|Use Dungeon&lt;br /&gt;
|Lets you change the room&amp;#039;s audio reverb type. Use Dungeon uses the dungeon parent setting.&lt;br /&gt;
|-&lt;br /&gt;
|Reverb intensity&lt;br /&gt;
|Float&lt;br /&gt;
|PASS&lt;br /&gt;
|PASS uses the dungeon setting. Sets reverb intensity.&lt;br /&gt;
|-&lt;br /&gt;
|Lowpass filter&lt;br /&gt;
|Float&lt;br /&gt;
|PASS&lt;br /&gt;
|PASS uses the dungeon setting. Sets lowpass filter intensity.&lt;br /&gt;
|-&lt;br /&gt;
|Test Audio&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Plays a random sound with your sound settings.&lt;br /&gt;
|-&lt;br /&gt;
|Tags&lt;br /&gt;
|[[Tag|Tags]]&lt;br /&gt;
|&lt;br /&gt;
|Sets tags. These tags will be attached to players when they&amp;#039;re in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Encounters&lt;br /&gt;
|[[Encounter]]&lt;br /&gt;
|&lt;br /&gt;
|Adds encounters that can be found in this room. Leave empty if you are making a procedural dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|Passives&lt;br /&gt;
|[[Wrapper (Asset)|Wrapper]]&lt;br /&gt;
|&lt;br /&gt;
|Sets passives that all players that match conditions are affected by while in the room.&lt;br /&gt;
|-&lt;br /&gt;
|Ambient Music&lt;br /&gt;
|[[Music (Asset)|Music]]&lt;br /&gt;
|&lt;br /&gt;
|Sets an ambient music track. If not specified, the parent dungeon is tried instead. Note that encounters and RPs can override room music.&lt;br /&gt;
|-&lt;br /&gt;
|Combat Music&lt;br /&gt;
|[[Music (Asset)|Music]]&lt;br /&gt;
|&lt;br /&gt;
|Sets combat music&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Procedural Dungeon Room Considerations ==&lt;br /&gt;
A red text will be shown under the 3D editor, showing things you probably want to add.&lt;br /&gt;
&lt;br /&gt;
* Add at least one door in every direction. If multiple door assets are pointing in the same direction, one will be picked at random. You shouldn&amp;#039;t add room asset properties while editing a procedural dungeon room.&lt;br /&gt;
* Avoid adding consumables, use the treasure placeholder instead. Generic &amp;gt; Marker A&amp;gt; [M] Treasure&lt;br /&gt;
* Add at least one lever asset. Dungeon &amp;gt; Door &amp;gt; [M] WallLever&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
</feed>