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	<id>https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Shop_%28Asset%29</id>
	<title>Shop (Asset) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fetishquest.com/index.php?action=history&amp;feed=atom&amp;title=Shop_%28Asset%29"/>
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	<updated>2026-05-29T19:14:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fetishquest.com/index.php?title=Shop_(Asset)&amp;diff=171&amp;oldid=prev</id>
		<title>JasX: Created page with &quot;Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a Game Action inside an Encounter. {| class=&quot;wikitable&quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your shop. &#039;&#039;&#039;Do not modify after setting up your shop!&#039;&#039;&#039; |- |Name |String | |Name of your shop. Doesn&#039;t have to be unique. |- |Buys |B...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fetishquest.com/index.php?title=Shop_(Asset)&amp;diff=171&amp;oldid=prev"/>
		<updated>2025-02-20T11:13:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a &lt;a href=&quot;/index.php/Game_Action_(Asset)&quot; title=&quot;Game Action (Asset)&quot;&gt;Game Action&lt;/a&gt; inside an &lt;a href=&quot;/index.php/Encounter_(Asset)&quot; title=&quot;Encounter (Asset)&quot;&gt;Encounter&lt;/a&gt;. {| class=&amp;quot;wikitable&amp;quot; |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your shop. &amp;#039;&amp;#039;&amp;#039;Do not modify after setting up your shop!&amp;#039;&amp;#039;&amp;#039; |- |Name |String | |Name of your shop. Doesn&amp;#039;t have to be unique. |- |Buys |B...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a [[Game Action (Asset)|Game Action]] inside an [[Encounter (Asset)|Encounter]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Default&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Label&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|A unique label for your shop. &amp;#039;&amp;#039;&amp;#039;Do not modify after setting up your shop!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
|String&lt;br /&gt;
|&lt;br /&gt;
|Name of your shop. Doesn&amp;#039;t have to be unique.&lt;br /&gt;
|-&lt;br /&gt;
|Buys&lt;br /&gt;
|Boolean&lt;br /&gt;
|True&lt;br /&gt;
|If unchecked, you can&amp;#039;t sell to this shop.&lt;br /&gt;
|-&lt;br /&gt;
|Nr random armors to generate&lt;br /&gt;
|Int&lt;br /&gt;
|0&lt;br /&gt;
|When set above 0, it&amp;#039;ll generate some random armors to sell, otherwise only items specified in items will be sold. Only one of each random armor will sell.&lt;br /&gt;
|-&lt;br /&gt;
|Min rarity&lt;br /&gt;
|String&lt;br /&gt;
|UNCOMMON&lt;br /&gt;
|Minimum rarity of generated armor (requires generated armors above 0).&lt;br /&gt;
|-&lt;br /&gt;
|Items&lt;br /&gt;
|[[Shop Asset (Asset)|Shop Asset]]&lt;br /&gt;
|&lt;br /&gt;
|Item linking for items the shop should sell.&lt;br /&gt;
|-&lt;br /&gt;
|Conditions&lt;br /&gt;
|[[Condition (Asset)|Condition]]&lt;br /&gt;
|&lt;br /&gt;
|Conditions for players to be offered the shop.&lt;br /&gt;
|-&lt;br /&gt;
|Generated Asset Types&lt;br /&gt;
|[[Asset Template (Asset)|Asset Template]]&lt;br /&gt;
|&lt;br /&gt;
|Types of asset templates that can be generated if nr random armors to generate is &amp;gt; 0.&lt;br /&gt;
|-&lt;br /&gt;
|Generated Asset Materials&lt;br /&gt;
|[[Material Template (Asset)|Material Template]]&lt;br /&gt;
|&lt;br /&gt;
|Types of asset material templates that can be generated if nr random armors to generate is &amp;gt;0.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JasX</name></author>
	</entry>
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