Creating an Armor Type

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Adding armor types to the random armor generator is fairly easy. In this example I'll add a tabard.

  1. Find the Asset Template button on the left menu to see the DB of asset templates.
  2. Press new to create a new type.
  3. Give it a unique label such as "tabard". WARNING: DO NOT EDIT LABELS AFTER SETTING THEM!
  4. Give it a name such as Tabard.
  5. For the rest of the fields I strongly suggest hitting the question mark at the top right of the editor, since that documentation is up to date.


Creating a Material

  1. Go to the material template and create a listing.
  2. Create a unique label for your material.
  3. Click the question mark in the editor for more info on what the fields are.
  4. To link the material to an asset template, edit the asset template and click Library on the materials linker. Select it there.