Creating an Armor Type
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Adding armor types to the random armor generator is fairly easy. In this example I'll add a tabard.
- Find the Asset Template button on the left menu to see the DB of asset templates.
- Press new to create a new type.
- Give it a unique label such as "tabard". WARNING: DO NOT EDIT LABELS AFTER SETTING THEM!
- Give it a name such as Tabard.
- For the rest of the fields I strongly suggest hitting the question mark at the top right of the editor, since that documentation is up to date.
Creating a Material
- Go to the material template and create a listing.
- Create a unique label for your material.
- Click the question mark in the editor for more info on what the fields are.
- To link the material to an asset template, edit the asset template and click Library on the materials linker. Select it there.