Player Class (Asset)

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A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats.

Field Type Default Description
Label String A unique label for your class. Do not modify after creation!
Name String A name for your class. Doesn't have to be unique.
Name Type String None Lets you append or prepend the name to the player's name. Mostly useful for NPC templates that share the same art by different classes.
Monster class Boolean False In general this should always be checked.
Momentum Type String Off Selects the archetype for the player. The archetype determines what type of momentum to always guarantee at the start of each turn. Offensive, Defensive, or Support.
Stats Int 0 Lets you modify the character's stats.
Description String Class description that's appended to the character description.