Player Class (Asset)
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A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats.
| Field | Type | Default | Description |
|---|---|---|---|
| Label | String | A unique label for your class. Do not modify after creation! | |
| Name | String | A name for your class. Doesn't have to be unique. | |
| Name Type | String | None | Lets you append or prepend the name to the player's name. Mostly useful for NPC templates that share the same art by different classes. |
| Monster class | Boolean | False | In general this should always be checked. |
| Momentum Type | String | Off | Selects the archetype for the player. The archetype determines what type of momentum to always guarantee at the start of each turn. Offensive, Defensive, or Support. |
| Stats | Int | 0 | Lets you modify the character's stats. |
| Description | String | Class description that's appended to the character description. |