Story (Asset): Difference between revisions
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Created page with "Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label to access the asset by. '''Never change a label after creating your asset'''. |- |Name |String |Name of your story. |- |Icon |String |URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |- |Max Nr Player Options |Int |Max..." |
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Revision as of 11:22, 19 February 2025
Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories.
Field | Type | Description |
---|---|---|
Label | String | A unique label to access the asset by. Never change a label after creating your asset. |
Name | String | Name of your story. |
Icon | String | URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |
Max Nr Player Options | Int | Maximum nr of player characters for this story. Capped at 4. |
Min Nr Player Option | Int | Min nr of player characters for this story. |
Max Level | Int | Max player level for this story. Use -1 for game default. |
Max action slots | Int | Sets max nr of actions a player can have active. Use -1 for default. |
Battle won HP regen | Float | Set to how much HP players should get back when they win a battle. Default is 0.1 |
Allow Gallery | Boolean | Allows any players in gallery to be used. Otherwise it only allows Gallery assets from this mod to be used. |
Unleveled Equipment | Boolean | Removes levels from equipment, making equipment not decay in protection as players outlevel it. |
Prevent default death action | Boolean | When checked, the default action of kicking players back to the start of the dungeon won't happen once players are defeated. |