User contributions for JasX

A user with 310 edits. Account created on 12 September 2023.
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2 October 2025

29 September 2025

25 September 2025

7 September 2025

  • 23:1023:10, 7 September 2025 diff hist −30 Node Editor No edit summary current Tag: Visual edit
  • 11:5911:59, 7 September 2025 diff hist +1,829 N Node Editor Created page with "The node editor offers a better overview over how an asset is connected. Currently this is used for Roleplay. Controls: {| class="wikitable" |+ !Input !Description |- |Click & Drag On Background |Pans the node view. |- |Click & Drag On Block Header |Moves a node. |- |Click & Drag On Block Node |Draws a new node connection. Nodes can be connected right and left side of a block, and must match by color. |- |Ctrl + Click & Drag |Drags a selection box,..." Tag: Visual edit

3 September 2025

30 August 2025

28 August 2025

21 August 2025

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14 August 2025

8 August 2025

2 August 2025

1 August 2025

11 June 2025

  • 23:0723:07, 11 June 2025 diff hist +1,502 N MeshPrimitive (Asset) Created page with "MeshPrimitives are items attached to a mesh, such as particles, lights, or even other meshes. Note that only 10 levels of recursion is allowed. {| class="wikitable" |+ !Field !Type !Default !Description |- |Type |string |Box |Type of prim to attach. |- |Text/Mesh ID/Text Display/Light color/Particle label |string | |Text: Text to display. Mesh: ID of mesh to attach. Light: Color, such as "#FFFFFF" Particles: Particle asset label. |- |Material |string/array | |Replace ma..." current Tag: Visual edit
  • 23:0023:00, 11 June 2025 diff hist +4 Mesh (Asset) No edit summary current Tag: Visual edit
  • 23:0023:00, 11 June 2025 diff hist +2,724 N Mesh (Asset) Created page with "Meshes are 3d models placed in world. {| class="wikitable" |+ !Field !Type !Default !Description |- |id |string |random |A unique ID |- |Url |string | |A URL to your mesh file. Must be a GLB file. |- |Debug |boolean |false |Not used. |- |Is room |boolean |false |Use this to mark the asset as a room. Such as an outdoor ground area, or an indoor with walls etc. |- |Receive shadow |boolean |true | |- |Cast shadow |boolean |true | |- |Name |string | |A name for your mesh. A..." Tag: Visual edit
  • 22:4522:45, 11 June 2025 diff hist +2,328 N Particles (Asset) Created page with "Creates a particle system that you can attach to a mesh or use as a spell visual. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |string | |A unique label for your particle system. Do not change after creating or you may cause broken links! |- |opacity start |float |1 |Particle start opacity. |- |opacity end |float |1 |Particle end opacity. |- |opacity ease |string |easeLinear |Ease type. easeFull type will fade both in and out from start to end and..." current Tag: Visual edit
  • 22:3222:32, 11 June 2025 diff hist +2,670 N Material (Asset) Created page with "Materials are texture materials placed on meshes. {| class="wikitable" |+ !Field !Type !Default !Description |- |id |string |random |A unique ID. Always auto generated for materials. |- |type |string |MeshStandardMaterial |The THREE.js material type. |- |name |string | |Name of the material. |- |category |string | |Category of the material. Note that materials are unique by name and category. For subcategories, separate with a . |- |alpha map |string | |URL to a texture..." current Tag: Visual edit
  • 22:2122:21, 11 June 2025 diff hist +1,625 HitFX (Asset) No edit summary current Tag: Visual edit
  • 13:2913:29, 11 June 2025 diff hist +2,228 HitFX (Asset) No edit summary Tag: Visual edit

28 May 2025

26 May 2025

  • 13:5313:53, 26 May 2025 diff hist +2,285 N MeshAction (Asset) Created page with "Mesh actions are actions that can be run immediately (such as adding tweens to lights), or on interact. {| class="wikitable" |+ !Field !Type !Description |- |Type |String |Type of action. |- |Data |Object |A JSON object that describes your action. See below. |- |Conditions |Condition |Conditions needed for a task to run. For actions tied to onRefresh, these are checked when you enter the room with the mesh, or a refresh Game Action (Asset)|Game Ac..." Tag: Visual edit

10 May 2025

9 May 2025

8 May 2025

6 May 2025

5 May 2025

4 May 2025

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