User contributions for JasX
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6 June 2026
- 11:1911:19, 6 June 2026 diff hist +21 Wrapper (Asset) No edit summary current Tag: Visual edit
5 June 2026
- 14:3014:30, 5 June 2026 diff hist 0 FQCrop Batch No edit summary current Tag: Visual edit
- 14:0614:06, 5 June 2026 diff hist +103 Player (Asset) No edit summary current Tag: Visual edit
- 13:0613:06, 5 June 2026 diff hist +91 Player (Asset) No edit summary Tag: Visual edit
- 11:5411:54, 5 June 2026 diff hist −28,454 FqAutoLayers No edit summary current Tags: Manual revert Visual edit
- 11:5311:53, 5 June 2026 diff hist +1,627 FQCrop Batch No edit summary Tag: Visual edit
- 11:5311:53, 5 June 2026 diff hist +28,454 FqAutoLayers No edit summary Tag: Visual edit
- 11:5211:52, 5 June 2026 diff hist +6 Creating Advanced Art Layers No edit summary current Tag: Visual edit
30 May 2026
- 21:5021:50, 30 May 2026 diff hist +338 Wrapper (Asset) No edit summary Tag: Visual edit
18 May 2026
- 17:4317:43, 18 May 2026 diff hist +88 Dungeon Sub Template (Asset) No edit summary current Tag: Visual edit
- 17:2517:25, 18 May 2026 diff hist +369 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
17 April 2026
- 19:4119:41, 17 April 2026 diff hist +6 Connecting an LLM Assistant No edit summary current Tag: Visual edit
- 19:4019:40, 17 April 2026 diff hist +1,360 Connecting an LLM Assistant No edit summary Tag: Visual edit
- 19:3919:39, 17 April 2026 diff hist +14 N File:Actual first stage.png No edit summary current
- 19:3619:36, 17 April 2026 diff hist +45 N File:LLM Response.png No edit summary current
- 19:3319:33, 17 April 2026 diff hist +28 N File:First stage.png No edit summary current
- 19:3119:31, 17 April 2026 diff hist +11 N File:AI RP Setup.png No edit summary current
- 19:2919:29, 17 April 2026 diff hist +2,875 N Connecting an LLM Assistant Created page with "The devtools allow you to utilize a local or remote LLM (large language model) that follows the OpenAI API spec. For an example, [https://github.com/oobabooga/textgen Oobabooga text-generation webUI]. Please note that running your own LLM needs a ton of VRAM. I'd strongly suggest using at least an RTX3090 or better. '''In this tutorial, I will assume that you have an LLM up and running already!''' == Configuring == # In the mod tools top menu, click tools and LLM ass..." Tag: Visual edit
- 19:1719:17, 17 April 2026 diff hist +19 N File:LLM Configuration.png No edit summary current
- 19:1119:11, 17 April 2026 diff hist +114 Category:Modding No edit summary current Tag: Visual edit
23 March 2026
- 22:3722:37, 23 March 2026 diff hist −63 Dungeon Flow Node (Asset) No edit summary current
- 22:3622:36, 23 March 2026 diff hist +63 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 22:3422:34, 23 March 2026 diff hist +394 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 13:4713:47, 23 March 2026 diff hist +29 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
18 November 2025
- 12:3412:34, 18 November 2025 diff hist +267 Roleplay (Asset) No edit summary current Tag: Visual edit
18 October 2025
- 22:2022:20, 18 October 2025 diff hist +92 Action (Asset) No edit summary current Tag: Visual edit
- 16:4216:42, 18 October 2025 diff hist +218 Player (Asset) No edit summary Tag: Visual edit
16 October 2025
- 20:0420:04, 16 October 2025 diff hist +26 Roleplay Goto (Asset) No edit summary current Tag: Visual edit
- 20:0320:03, 16 October 2025 diff hist +979 N Roleplay Jump (Asset) Created page with "Jumps are used to link smaller roleplays to a bigger one. Jumps are appended to a roleplay in game on trigger, so they save memory and make it easier to structure very large roleplays. Caveats: * Jumps currently won't work correctly when persistent the jumps are appended when encountered, and not saved. * The roleplay stage output will be automatically linked to from any Roleplay Stage in the sub-roleplay that doesn't have any options or direct links. * There is also a..." current Tag: Visual edit
- 19:5819:58, 16 October 2025 diff hist +152 Roleplay Goto (Asset) No edit summary Tag: Visual edit
12 October 2025
- 20:4320:43, 12 October 2025 diff hist +2 Player (Asset) No edit summary Tag: Visual edit
- 20:4320:43, 12 October 2025 diff hist +172 Player (Asset) No edit summary Tag: Visual edit
2 October 2025
- 22:1822:18, 2 October 2025 diff hist +118 Encounter (Asset) No edit summary current Tag: Visual edit
29 September 2025
- 21:2221:22, 29 September 2025 diff hist +825 Quest (Asset) No edit summary current Tag: Visual edit
- 18:1218:12, 29 September 2025 diff hist +105 Action (Asset) No edit summary Tag: Visual edit
25 September 2025
- 17:4917:49, 25 September 2025 diff hist +73 MathScript Snippets No edit summary current Tag: Visual edit
- 17:4717:47, 25 September 2025 diff hist +948 MathScript Snippets No edit summary Tag: Visual edit
- 17:4117:41, 25 September 2025 diff hist +826 N MathScript Snippets Created page with "A collection of snippets you can use in math scripts. === Update a dvar array on new day. === In this example, we use a dungeon with the label <code>sfq_town</code> . We have the following dVars: * <code>last_trainer_reset</code> Which we store the day when this math script was run last. * <code>trainer_skills</code> Where we store an array of 4 action labels that we'll use in conditions to decide which skills are available at a trainer. <pre>setDvar("sfq_town","last_t..." Tag: Visual edit
- 10:1010:10, 25 September 2025 diff hist +864 Effect (Asset) No edit summary current Tag: Visual edit
7 September 2025
- 23:1023:10, 7 September 2025 diff hist −30 Node Editor No edit summary current Tag: Visual edit
- 11:5911:59, 7 September 2025 diff hist +1,829 N Node Editor Created page with "The node editor offers a better overview over how an asset is connected. Currently this is used for Roleplay. Controls: {| class="wikitable" |+ !Input !Description |- |Click & Drag On Background |Pans the node view. |- |Click & Drag On Block Header |Moves a node. |- |Click & Drag On Block Node |Draws a new node connection. Nodes can be connected right and left side of a block, and must match by color. |- |Ctrl + Click & Drag |Drags a selection box,..." Tag: Visual edit
3 September 2025
- 21:5821:58, 3 September 2025 diff hist +159 Roleplay (Asset) No edit summary Tag: Visual edit
30 August 2025
- 21:1721:17, 30 August 2025 diff hist −201 Procedural Dungeon (Asset) No edit summary current Tag: Visual edit
- 21:0121:01, 30 August 2025 diff hist +116 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
- 20:4520:45, 30 August 2025 diff hist +54 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 20:3720:37, 30 August 2025 diff hist +169 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
28 August 2025
- 14:5614:56, 28 August 2025 diff hist +1,932 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 14:4414:44, 28 August 2025 diff hist +125 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
- 14:4314:43, 28 August 2025 diff hist +1,023 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 14:3414:34, 28 August 2025 diff hist +229 Procedural Dungeon (Asset) No edit summary Tag: Visual edit