Player Jiggle Point (Asset): Difference between revisions
Jump to navigation
Jump to search
Created page with "Jiggle points sets up the actual "bones" for jiggling. Note that changes made here won't show up in the parent jiggle window. You'll have to click the refresh button at the top of said window for the preview to update. {| class="wikitable" !Field !Type !Default !Description |- |X Pos |Float |0 |Left to right position of the animation. |- |Y Pos |Float |0 |Top to bottom position of the animation. |- |Radius |Float |0 |Radius of the animation. Pixels in the center are affe..." |
(No difference)
|
Revision as of 17:25, 4 May 2025
Jiggle points sets up the actual "bones" for jiggling. Note that changes made here won't show up in the parent jiggle window. You'll have to click the refresh button at the top of said window for the preview to update.
Field | Type | Default | Description |
---|---|---|---|
X Pos | Float | 0 | Left to right position of the animation. |
Y Pos | Float | 0 | Top to bottom position of the animation. |
Radius | Float | 0 | Radius of the animation. Pixels in the center are affected more than on the edges. |
Angle | Float | TWO_PI*0.75 | Angle of the animation (not used in squeeze). |
Intensity | Float | 1.0 | Intensity of the effect. |