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Created page with "Tags in FQ are used everywhere, and are usually fetched from players. Players have player tags prefixed with ''pl_'' but also other temporary tags inherited from things like spells, armor, and dungeons. When editing tags in the mod editor they '''ALWAYS''' need a prefix, such as ''pl_tail'' whereas when editing player tags in game you don't need a prefix. This list may be out of date, but you can always find the latest library of standard tags here: https://gitgud.io/J..." |
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|Note: the following tags also exist in upperBody and lowerBody variants, where _upperBody/_lowerBody are appended automatically. For an instance if you add as_tight on an upper body item, the tag as_tight_upperBody is automatically added in game. | |Note: the following tags also exist in upperBody and lowerBody variants, where _upperBody/_lowerBody are appended automatically. For an instance if you add as_tight on an upper body item, the tag as_tight_upperBody is automatically added in game. | ||
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Revision as of 13:40, 20 February 2025
Tags in FQ are used everywhere, and are usually fetched from players. Players have player tags prefixed with pl_ but also other temporary tags inherited from things like spells, armor, and dungeons.
When editing tags in the mod editor they ALWAYS need a prefix, such as pl_tail whereas when editing player tags in game you don't need a prefix.
This list may be out of date, but you can always find the latest library of standard tags here: https://gitgud.io/JasX/fetishquest/-/blob/mistress/public/libraries/stdTag.js?ref_type=heads
Note that players are allowed to create their own tags by entering them in tag fields, just don't expect other modders or the main game to use them.
Tag | Automatic | Description |
---|---|---|
g_dead | Yes | Added to players when they're defetead. |
Tag | Automatic | Description |
---|---|---|
pl_nude | Yes | Added when the player isn't wearing upper or lower body armor. |
pl_penis | ||
pl_big_penis | ||
pl_vagina | ||
pl_breasts | ||
pl_big_breasts | ||
pl_butt | Note: All humanoids are considered to have a butt. | |
pl_big_butt | ||
pl_furry | Has fur. | |
pl_scaly | ||
pl_tail | ||
pl_muscular | ||
pl_hair | ||
pl_long_hair | ||
pl_fangs | ||
pl_beast | Important: This is the tag that determines if a player is a beast or humanoid. | |
pl_target_beast | Consider the player to be a beast when attacked, but as a humanoid when attacking. Skeletons use this. | |
pl_tentacles | ||
pl_tendrils | Smaller version of tentacles. | |
pl_cocktacle | Has at least 1 cock-tipped tentacle. | |
pl_horns | ||
pl_horn | Only use for players with 1 horn, such as a unicorn. | |
pl_ears | Only use if player has ears, regardless of if they can hear or not. Lizards may have earholes, but don't add this tag unless they have something you can grab on to. | |
pl_long_tail | ||
pl_circumcised | Dicks are considered uncircumcised by default. | |
pl_immobile | Used on NPCs that can't move, such as anemones. | |
pl_electric | ||
pl_claws | ||
pl_tongue | ||
pl_nose | ||
pl_eel | ||
pl_feathers | ||
pl_beak | ||
pl_ooze | Used when the body consists mostly of ooze. | |
pl_slimy | Used if the surface texture is slimy, regardless of if the rest of the body is oozy or not. | |
pl_worm | ||
pl_leech | ||
pl_rodent | ||
pl_lagomorph | Bnuuy. | |
pl_demon | ||
pl_undead | ||
pl_rattani | ||
pl_feline | ||
pl_canine | ||
pl_vulpine | ||
pl_mustelid | ||
pl_equine | ||
pl_bovine | ||
pl_avian | ||
pl_ursine | ||
pl_cervine | ||
pl_suine | ||
pl_rodent | ||
pl_stains | Used primarily by wrappers to apply stain layers if the player art supports it. | |
pl_ignore_aggro | Used in NPC behavior to make the NPC only attack at random, and not use the aggro system. | |
pl_no_grapple | Used in NPCs to prevent them from using the standard grapple action. | |
pl_always_grapple | Used in NPCs to always use the standard grapple action when they can. | |
pl_no_fetish | Don't auto generate fetishes on this NPC. You can also disable this behavior globally in your story. | |
pl_always_attack | Always use abilities as long as you have momentum for it. By default, NPCs will try to buffer some momentum before attacking. | |
pl_no_trade | This NPC can't be traded to. Used mainly for followers. | |
pl_dishonorable | Used in some texts. |
Tags | Automatic | Description |
---|---|---|
gp_boss | Marks the NPC as a boss. Bosses have special rules. | |
gp_no_arousal | Makes this NPC unable to be aroused. | |
gp_no_ap | Prevents this NPC from using momentum. Can be used for inanimate objects. | |
gp_no_mp | Legacy synonym for above. | |
gp_no_hp | Prevents taking damage, and HP won't be drawn. Can be used for inanimate objects. | |
gp_no_victory_condition | Defeating this NPC is not needed for winning an encounter. | |
gp_invisible | Hides the NPC in the NPC list, and prevents it from being targeted. | |
gp_skip_turns | Makes an NPC always end their turn immediately. | |
gp_no_bondage_targ | Makes the NPC immune to the standard bondage attack. |
Tag | Automatic | Description |
---|---|---|
ac_buff | The action is a buff (beneficial duration effect). | |
ac_debuff | The action is a debuff (detrimental duration effect). | |
ac_heal | The action restores HP. | |
ac_damage | The action deals damage. | |
ac_painful | The action is painful. | |
ac_arousal | The action is arousing. | |
ac_npc_important | The NPC will always use this action if they have momentum for it. | |
ac_npc_first | Tries to use this action first if they can. However, ac_npc_important trumps this. If you set both tags, it'll override both. | |
ac_npc_important_last | NPC tries to use this action last before ending their turn. Note that this only reliably works for free actions. | |
ac_npc_no_attack | I forget what this was for. | |
ac_interrupt | Action has an interrupt component. | |
ac_item | Action is attached to an item. | |
ac_mana_heal | Action restores momentum. | |
ac_self_heal | Action has a self heal component. | |
ac_taunt | Action has a taunt component. | |
ac_food | Action is tied to food. | |
ac_mana_damage | Action has a momentum damage component. | |
ac_drink | Action is tied to a drink. | |
ac_npc_ignore_aggro | When an NPC uses this action, they should pick their targets at random. | |
ac_flavor | Allows NPC follower to use this action out of combat. Otherwise NPCs will only use actions in combat. | |
ac_potion | Item is tied to a potion. | |
ac_lifesteal | Item has a life steal component. |
Tag | Automatic | Description |
---|---|---|
as_upperBody | Yes | Automatically added based on the item's equip slot settings. |
as_lowerBody | Yes | Automatically added based on the item's equip slot settings. |
Note: the following tags also exist in upperBody and lowerBody variants, where _upperBody/_lowerBody are appended automatically. For an instance if you add as_tight on an upper body item, the tag as_tight_upperBody is automatically added in game. | ||