Player Jiggle Point (Asset): Difference between revisions
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Created page with "Jiggle points sets up the actual "bones" for jiggling. Note that changes made here won't show up in the parent jiggle window. You'll have to click the refresh button at the top of said window for the preview to update. {| class="wikitable" !Field !Type !Default !Description |- |X Pos |Float |0 |Left to right position of the animation. |- |Y Pos |Float |0 |Top to bottom position of the animation. |- |Radius |Float |0 |Radius of the animation. Pixels in the center are affe..." |
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Jiggle points sets up the actual "bones" for jiggling | Jiggle points sets up the actual "bones" for jiggling. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Field | !Field | ||
Line 31: | Line 31: | ||
|Intensity of the effect. | |Intensity of the effect. | ||
|} | |} | ||
You can also use the preview directly by using the following key bindings: | |||
* Left click: Moves the center position. | |||
* Mouse wheel: Changes the radius. | |||
The active point is shown in red, any other points on the parent layer will show as black. |
Latest revision as of 21:55, 5 May 2025
Jiggle points sets up the actual "bones" for jiggling.
Field | Type | Default | Description |
---|---|---|---|
X Pos | Float | 0 | Left to right position of the animation. |
Y Pos | Float | 0 | Top to bottom position of the animation. |
Radius | Float | 0 | Radius of the animation. Pixels in the center are affected more than on the edges. |
Angle | Float | TWO_PI*0.75 | Angle of the animation (not used in squeeze). |
Intensity | Float | 1.0 | Intensity of the effect. |
You can also use the preview directly by using the following key bindings:
- Left click: Moves the center position.
- Mouse wheel: Changes the radius.
The active point is shown in red, any other points on the parent layer will show as black.