Story (Asset)

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Revision as of 11:22, 19 February 2025 by JasX (talk | contribs) (Created page with "Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label to access the asset by. '''Never change a label after creating your asset'''. |- |Name |String |Name of your story. |- |Icon |String |URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |- |Max Nr Player Options |Int |Max...")
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Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories.

Field Type Description
Label String A unique label to access the asset by. Never change a label after creating your asset.
Name String Name of your story.
Icon String URL to an image file used as a background for the main menu entry. Recommended min size is 512x256.
Max Nr Player Options Int Maximum nr of player characters for this story. Capped at 4.
Min Nr Player Option Int Min nr of player characters for this story.
Max Level Int Max player level for this story. Use -1 for game default.
Max action slots Int Sets max nr of actions a player can have active. Use -1 for default.
Battle won HP regen Float Set to how much HP players should get back when they win a battle. Default is 0.1
Allow Gallery Boolean Allows any players in gallery to be used. Otherwise it only allows Gallery assets from this mod to be used.
Unleveled Equipment Boolean Removes levels from equipment, making equipment not decay in protection as players outlevel it.
Prevent default death action Boolean When checked, the default action of kicking players back to the start of the dungeon won't happen once players are defeated.