Creating Music
Music in FQ is a bit complicated since it tries to do smart transitions. What you'll need is:
- An intro bit
- A loop
- An outro bit
Let's take a simple piece as an example:

It's a full piece with an intro, loop, and outro.
First off, let's render the loop as an ogg. I'll call it looptest_loop.ogg
- You don't NEED to include the silence at the start, but it makes it easier for you to setup later.
- Make sure the export doesn't offset the time. I know FL MP3 exports adds silence at the start, which offsets your whole file. But going FL->OGG doesn't have that issue.
- Consider a fairly low bitrate since it's web audio. It comes down to how long your track is really.
- Make sure to include reverbs etc after the track end. In FL you select "leave remainder" on export.

Next we'll render only the intro bits. I'll call it looptest_intro.ogg

Finally we'll render only the outro bits. I'll call it looptest_outro.ogg

You'll need to make a note of when the "hit" occurs based on when you start the render. Here I start from bar 5 and the hit occurs on the second bar (relative to 5). So we'll need to make a mental note that the hit occurs at bar #2. This is a bit confusing since bars start counting at 1, whereas you'd normally start from 0.
Anyhow, we can now plug our stuff into the audio asset in the modtools.
Caveats
- Your intro must not start after your loop.
- Your loop must be longer than your intro and outro combined.
- Absolute maximum BPM is 300.