User contributions for JasX
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15 September 2023
- 21:1921:19, 15 September 2023 diff hist +4,019 Creating a Dungeon No edit summary
- 17:5317:53, 15 September 2023 diff hist +607 N Creating a Dungeon Created page with "== Create the Dungeon Asset == # Click the dungeon button on the left to bring up a listing. # Click new. # Give your dungeon a UNIQUE label. WARNING: DO NOT CHANGE A LABEL AFTER SETTING IT. # Click the question mark in the window header for more information on the dungeon fields. # Scroll down and view the room editor. Use the dropdown menu on the top right to change floor. # Click the entrance tile to enter the room editor of the first room. == Editing a Room == ===..."
- 17:4617:46, 15 September 2023 diff hist +5,033 N Creating an Action Created page with "== 1. Creating the Action Asset == # Click the Action button on the asset menu (left) and create a new asset. # Set a unique label for it. WARNING: DO NOT CHANGE A LABEL AFTER SETTING IT OR YOU MAY GET BROKEN LINKS. I'll name mine "bot_vibratorArm". # Click the question mark in the corner of the window for help filling out the fields. # For the sake of this example, I'll make an ability called Vibrator Arm: "Deals 3 corruption damage and destroys 1 utility momentum.". #..." current
- 17:4417:44, 15 September 2023 diff hist +167 Category:Modding No edit summary
- 17:1417:14, 15 September 2023 diff hist +2,467 N Developer Console Created page with "All major browsers have a built in developer console. You can use this to modify the game much more than you can with the developer tools. It's especially useful if you're developing. In chrome, you can open it with ctrl+shift+j and then select the console tab. If you type "game" and hit enter, you can explore the main game object and its properties. To call a method on it, you'd type something like "game.save()" or if you wanted to access a method from an object linked..." current
- 16:5716:57, 15 September 2023 diff hist +29 Main Page No edit summary current Tag: Visual edit: Switched
- 16:5616:56, 15 September 2023 diff hist +907 Creating a Monster No edit summary current
- 16:4916:49, 15 September 2023 diff hist +671 Creating a Monster No edit summary
- 16:3716:37, 15 September 2023 diff hist +24 Creating a Monster No edit summary
- 16:3716:37, 15 September 2023 diff hist +2,803 N Creating a Monster Created page with "Note: This tutorial will mostly teach you how to link things together so they work. For more information on how to create each asset, click the question mark at the asset window header for up to date information about what each asset field does, and what the asset is used for. Before we begin, note that there are two types of characters: Player and Player Template. The Player asset is used for a fixed character with fixed stats, whereas the Player Template will be rando..."
- 16:1916:19, 15 September 2023 diff hist −27 Category:Modding No edit summary
- 16:1816:18, 15 September 2023 diff hist +1,345 Category:Modding No edit summary Tag: Visual edit: Switched
12 September 2023
- 16:1516:15, 12 September 2023 diff hist −1 Creating a Mod →Assets
- 16:1416:14, 12 September 2023 diff hist +5,282 Creating a Mod No edit summary
- 15:3715:37, 12 September 2023 diff hist +442 N Text Created page with "Texts are assets that usually show up in the combat log, but may also be used under the hood in things like roleplays. Texts are a bit special in that every event raised will parse the texts database and look for any matching texts. If some are found, one is picked at random and output into the combat log. Click the question mark on the top of the text editor for more information on how to create texts. Category:Modding"
- 15:3415:34, 12 September 2023 diff hist +137 N Condition Created page with "Condition is the most used asset type by far. Almost every asset interacts with conditions in one way or the other. Category:Modding"
- 15:3315:33, 12 September 2023 diff hist +2 Creating a Mod →Warning: Labels
- 15:3315:33, 12 September 2023 diff hist +325 Creating a Mod No edit summary
- 15:3015:30, 12 September 2023 diff hist −53 Creating a Mod No edit summary
- 15:2915:29, 12 September 2023 diff hist +38 Creating a Mod No edit summary Tag: Visual edit
- 15:2815:28, 12 September 2023 diff hist +2,039 N Creating a Mod Created page with "To create a mod on the dev branch, use https://dev.fetishquest.com/modtools.html To create a mod on the live branch, use https://fetishquest.com/modtools.html Note that these tutorials are designed for the dev branch, and may not reflect the live branch entirely due to new features being tested on dev. # Click File -> New Mod # Give your mod a name and an author, and press create. Note: Your mod is automatically enabled next time you play FQ. However, any changes made..." Tag: Visual edit: Switched
- 15:1015:10, 12 September 2023 diff hist +227 N Category:Modding Created page with "Note: These pages generally reflect the dev branch. Note that mods created on the dev branch often don't work on the live branch until the live branch syncs with dev. Creating a mod is a good starting place." Tag: Visual edit
- 14:5914:59, 12 September 2023 diff hist −14 Gameplay Basics No edit summary current Tag: Visual edit
- 14:5814:58, 12 September 2023 diff hist +523 Gameplay Basics No edit summary Tag: Visual edit
- 14:5514:55, 12 September 2023 diff hist +47 Category:Gameplay No edit summary current Tag: Visual edit
- 14:5414:54, 12 September 2023 diff hist +62 N Category:Gameplay Created page with "Here you can find explanation for various aspects of the game." Tag: Visual edit
- 14:5414:54, 12 September 2023 diff hist +58 N Gameplay Basics Created page with "Todo: Write an intro to how to play. Category:Gameplay" Tag: Visual edit
- 14:5214:52, 12 September 2023 diff hist −555 Main Page No edit summary Tag: Visual edit