Procedural Dungeon (Asset)
This lets you create procedural dungeons (exploration dungeons). In order to link a procedural dungeon to the world, create a door in the dungeon room and double click it to add a game action of type "proceduralDungeon", set the label to a unique label for your dungeon, and then link this dungeon template to the game action.
| Field | Type | Default | Description |
|---|---|---|---|
| Label | String | A unique label for your procedural dungeon. Do not modify after setting up! | |
| Allow Up | Boolean | True | If turned off, the dungeon won't generate any rooms above the entrance height. |
| Allow Down | Boolean | True | If turned off, the dungeon won't generate any rooms below the entrance height. |
| Levers | Boolean | False | If turned on, levers and locked doors will be generated. Note that you have to make sure that the dungeon room assets used all have lever placeholders in them. |
| Random Encounters | Boolean | False | Allows encounters marked as Proc Event to be added to some rooms. |
| Fog override | Float | 0 | Use 0 to turn off. See Room for more information. |
| Ambient light | String | Overrides ambient light. See Room for more information. | |
| Ambiance | String | URL to an ambient OGG file to use, unless the room itself has ambient set. | |
| Ambiance volume | Float | 0.2 | |
| Saturation | Float | 1.3 | Dungeon color saturation. Can be overridden in rooms. See Room for more info. |
| Reverb Type | String | Room Mesh | Lets you set reverb type for your dungeon unless overridden by the rooms themselves. Room Mesh will use the room mesh settings. |
| Reverb intensity | Float | PASS | Setting to pass automates it. Otherwise you can override the room asset reverb intensity. |
| Lowpass filter | Float | PASS | Setting to pass automates it. Otherwise you can override the room asset lowpass filter. Mainly used for underwater dungeons. |
| Test Audio | N/A | Plays a random sample with your audio settings. | |
| Room Templates | Room Template | Adds rooms to the list of rooms that can be added. | |
| Encounters | Encounter Template | Adds encounters that can be found in the dungeon. | |
| Ambient Music | Music | Sets music to play in the dungeon. Note that rooms/encounters/RP may override this. | |
| Combat Music | Music | Sets combat music to play in the dungeon. Note that rooms/encounters/RP may override this. |