Music (Asset)
Adding music is a bit involved. But there's a tutorial here.
Setting | Type | Default | Explanation |
---|---|---|---|
Label | String | A unique identifier for the music asset. Note that you should NOT change this after setting it. | |
Track Name | String | A name for your track. Helps users find your music. | |
Author | String | Author of the music. | |
Download Link | String | URL to a place you can download the track. Optional, but recommended. | |
Volume | Float | 0.5 | You can leave at the default 0.5, but if you're making an epic end boss battle you can go a bit higher. |
BPM | Int | 130 | Beats per minute. MUST match your track. Important! Cannot exceed 255. |
Simple Fade In | Int | 0 | If you want the track to just fade in instead of using intro and outro points, you can set the fade in time here in milliseconds. |
Simple Fade Out | Int | 0 | Same as fade in, but on the tail end. |
Loop URL | String | URL to your music track. HTTPS is required. Must be an OGG file. Note that after adding the URL, a timeline should be populated in the editor. | |
In | Int | 1 | The bar number where it starts playing. |
Out | Int | 1 | The bar number where it should loop around. |
Transition Points | Array | Int | Good places to transition to another track when crossfading. |
Intro URL | String | Path to the intro audio file. | |
Intro in | Int | 1 | When the intro "hits". If you export the loop from the very beginning, then this is the same as the loop In. |
Outro URL | String | Path to the outro file. | |
Outro Out | Int | 1 | It's what we discussed above. Assuming bar 1 is at the very start of the outro, our outro "hits" on bar 2. |
When you've specified all 3 URLs, a widget shows up that shows you markers, and lets you playback your track.