HitFX (Asset)

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Revision as of 12:07, 20 February 2025 by JasX (talk | contribs) (Created page with "A HitFX is a collection of particles, CSS effects, and audio to play. Often tied to a text to add particles and sound effects to attacks. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label to access your HitFX by. '''Do not change after setting it up!''' |- |Description |String | |Describe your effect, only used in the editor. |- |Stagger |Int |0 |Force a time in milliseconds between triggers. Usually used for AoE to prevent t...")
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A HitFX is a collection of particles, CSS effects, and audio to play. Often tied to a text to add particles and sound effects to attacks.

Field Type Default Description
Label String A unique label to access your HitFX by. Do not change after setting it up!
Description String Describe your effect, only used in the editor.
Stagger Int 0 Force a time in milliseconds between triggers. Usually used for AoE to prevent the HitFX to play at the same time on all targets.
Once Boolean False Used in events with multiple targets (such as AoE) to only play the effect once. Especially if the effect only plays on the sender.
Hit Time Int 0 Can be used for audio triggers to play the combat hit grunts after this amount of milliseconds.