Player Jiggle Point (Asset)

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Jiggle points sets up the actual "bones" for jiggling.

Field Type Default Description
X Pos Float 0 Left to right position of the animation.
Y Pos Float 0 Top to bottom position of the animation.
Radius Float 0 Radius of the animation. Pixels in the center are affected more than on the edges.
Angle Float TWO_PI*0.75 Angle of the animation (not used in squeeze).
Intensity Float 1.0 Intensity of the effect.

You can also use the preview directly by using the following key bindings:

  • Left click: Moves the center position.
  • Mouse wheel: Changes the radius.

The active point is shown in red, any other points on the parent layer will show as black.