Particles (Asset)

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Revision as of 22:45, 11 June 2025 by JasX (talk | contribs) (Created page with "Creates a particle system that you can attach to a mesh or use as a spell visual. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |string | |A unique label for your particle system. Do not change after creating or you may cause broken links! |- |opacity start |float |1 |Particle start opacity. |- |opacity end |float |1 |Particle end opacity. |- |opacity ease |string |easeLinear |Ease type. easeFull type will fade both in and out from start to end and...")
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Creates a particle system that you can attach to a mesh or use as a spell visual.

Field Type Default Description
Label string A unique label for your particle system. Do not change after creating or you may cause broken links!
opacity start float 1 Particle start opacity.
opacity end float 1 Particle end opacity.
opacity ease string easeLinear Ease type. easeFull type will fade both in and out from start to end and back to start again.
color start string #FFFFFF Particle start color.
color end string #FFFFFF Particle end color.
color ease string easeLinear Ease type. easeFull type will fade both in and out from start to end and back to start again.
gravity float 0 Particle gravity.
texture URL string Particle texture URL.
blending string AdditiveBlending Particle blend mode.
rate float 0.1 Particle emission rate.
count int 1 Nr particles to create each emission.
Position type string SphereZone A, B, C are usually width, height, depth, but it depends on the zone. Experiment with these values.
Size from/to float 1 Particles are created with a size between from and to.
scale tween from/to float 1 Tween the particle scale over its life.
scale tween ease string easeLinear Ease type. easeFull type will fade both in and out from start to end and back to start again.
Rotation StartMin/StartMax float 0 Start the particle rotation between min and max.
Rotation end min/end max float 0 Depends on the type.
Rotation Type string ini ini sets the rotation once from startMin to startMax. add starts the rotation between startMin and startMax, and then continuously rotates at endMin rate. fwd animates the rotation from start to between endMin and endMax.
velocity float 0 Sets the particle velocity. Depends on the position type.
Age min/max float 0.5 Sets min and max age of the particle.
Target line boolean false When set, the end point will automatically be set to the target (only works on hit FX).
Emitter translation float 0 Lets you move the emitter itself, mainly used for hitFX. Amount sets the translation speed and angle the angle.
Forces array Adds absolute forces to apply to the particles.