Particles (Asset)
Creates a particle system that you can attach to a mesh or use as a spell visual.
Field | Type | Default | Description |
---|---|---|---|
Label | string | A unique label for your particle system. Do not change after creating or you may cause broken links! | |
opacity start | float | 1 | Particle start opacity. |
opacity end | float | 1 | Particle end opacity. |
opacity ease | string | easeLinear | Ease type. easeFull type will fade both in and out from start to end and back to start again. |
color start | string | #FFFFFF | Particle start color. |
color end | string | #FFFFFF | Particle end color. |
color ease | string | easeLinear | Ease type. easeFull type will fade both in and out from start to end and back to start again. |
gravity | float | 0 | Particle gravity. |
texture URL | string | Particle texture URL. | |
blending | string | AdditiveBlending | Particle blend mode. |
rate | float | 0.1 | Particle emission rate. |
count | int | 1 | Nr particles to create each emission. |
Position type | string | SphereZone | A, B, C are usually width, height, depth, but it depends on the zone. Experiment with these values. |
Size from/to | float | 1 | Particles are created with a size between from and to. |
scale tween from/to | float | 1 | Tween the particle scale over its life. |
scale tween ease | string | easeLinear | Ease type. easeFull type will fade both in and out from start to end and back to start again. |
Rotation StartMin/StartMax | float | 0 | Start the particle rotation between min and max. |
Rotation end min/end max | float | 0 | Depends on the type. |
Rotation Type | string | ini | ini sets the rotation once from startMin to startMax. add starts the rotation between startMin and startMax, and then continuously rotates at endMin rate. fwd animates the rotation from start to between endMin and endMax. |
velocity | float | 0 | Sets the particle velocity. Depends on the position type. |
Age min/max | float | 0.5 | Sets min and max age of the particle. |
Target line | boolean | false | When set, the end point will automatically be set to the target (only works on hit FX). |
Emitter translation | float | 0 | Lets you move the emitter itself, mainly used for hitFX. Amount sets the translation speed and angle the angle. |
Forces | array | Adds absolute forces to apply to the particles. |