Game Action (Asset)
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Game Actions are like wrappers that affect the game itself rather than players. Even though they could affect players too by applying wrappers. The most common use case is to connect services/RP to NPCs inside of encounters.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique string for your game action. Do not edit after setting up your game action! | |
Description | String | A description of what your game action does. Not used in game, but helps track your game actions in the editor. | |
Type | String | setDungeon | Selects the type of game action to use. |
var | Varies based on your selected game action. A description of your selected action type is visible in the editor. | ||
Conditions | Condition | Conditions to run the game action. | |
Player Conditions | Condition | By default, the game action target depends on the asset the game action is tied to. But you can override this by making the targets any players that match these conditions, as long as at least one player condition is set. |