Material Template (Asset)
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Physical materials that can be applied to different types of equipment. These are always tied to an Asset Template.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your material. Do not alter after setting up your material! | |
Name | String | A unique name for your material | |
Base color name | String | White | Name of the color. |
Base color | Color | White | The color itself. |
Tintable | Boolean | True | Whether this material can be dyed. |
Weight | Integer | 400 | Weight in grams assuming the item the material is tied to is about the size of a shirt. |
Level | Integer | 1 | Min level for the material to show up in drops. |
Stat Bonus | Integer | 0 | Lets you add some extra stats to the random asset generator. Not currently used in the main game. |
Hit Sound | String | Alternate hit sounds for the item. Can be a URL to an OGG file or a CSV of OGG files. Leave it empty to use the item tags to auto pick a sound for you. | |
Stats | Int | 0 | Lets you tweak stats for the base item. You can use negative values. Try to keep the total sum to 0, or up to +4 for high level items. |
Tags | Tag | Tags to add to the player while wearing an item with this material. Starting with as_ |