Asset Template (Asset)
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An asset template describes parameters to auto generate an item (usually armor). It's commonly used in Player Templates and Autoloot game actions.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique identifier for your asset template. Do not change the label once you're done setting up your asset template! | |
Name | String | Name your item. Doesn't have to be unique. | |
Shortname | String | A short name for your item. For an example "leather thong of fate" should be shortened to "thong". Use your own discretion. | |
Level | Int | 5 | Sets a minimum level for when this template should start appearing in the game. |
Size | Float | 1 | Sets a size. We're using a full sized shirt as a comparison. So if a bra is roughly 20% the size of a full shirt, set it to 0.2. Used in weight calculations. Use your own discretion. |
Base color name | String | Name of the item's color. | |
Bas color | Color | The actual color of the item. | |
Icon | Icon | Item icon. | |
Hit sounds | String | Leave empty to use default. But you can also supply a URL to an OGG file or a CSV. Plays when the player is hit on that slot with certain attacks (only affects upper/lower body armor slots). | |
Description | String | Describe your item. | |
Stats | Int | 0 | Lets you give required stats to your template. Most items do NOT use this field, as stats are auto generated elsewhere. |
Slot | Array | lowerBody | Set which slots the item should be equipped to (if any). |
Materials | Material Template | Material templates that this item supports. Generally only used for armor. | |
Tags | Tags | Tags that describe your item. Should start with as_ | |
Passives | Wrapper | Wrappers that should ALWAYS be applied to this item. Consider leaving this blank as they're usually auto generated. |