Quest (Asset)
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Quests are tasks for the players to do that show up in the quest log.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your quest. Do not edit after setting up your quest! | |
Name | String | Name of your quest. Doesn't have to be unique. | |
Exp Multiplier | Float | 1 | Lets you raise or lower the exp reward. Raise it for longer quests and lower it for shorter ones. Use your own discretion. Exp is by default multiplied by nr of objectives. |
Hide Rewards | Boolean | False | Hides quest rewards in the quest log. |
Multiply Money | Boolen | True | Scales any money rewards by nr of players. |
Multiply Reward | Boolean | False | Gives every player the item reward, otherwise a random player will receive the reward. |
Description | String | Describe your quest. You can add additional descriptions show up in the quest log as the players complete objectives. | |
Rewards | Quest Reward | Rewards. | |
Objectives | Quest Objective | Objectives for the player to complete. | |
Completion Objectives | Legacy. Do not use. Use a Roleplay to finish your quest instead. | ||
Completion Game Actions | GameAction | Actions to run. Do not rely on target, as it will be the first player on the player team. Use gameAction playerconds to target specific players. | |
Quest Giver RP | Roleplay | Note: This is only used when linking this quest to a procedural dungeon. The conditions in said RP will be used to map the quest to the world. |
Buttons
Button | Description |
---|---|
Auto Create Quest Conditions | Auto Creates quest/objective completed/accepted/not_completed conditions in your conditions DB. |
Create and link quest conditions | Automatically creates and links objective conditions, setting each objective to require the previous objective completed before showing the next. |