Player Class (Asset): Difference between revisions
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Created page with "A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your class. '''Do not modify after creation!''' |- |Name |String | |A name for your class. Doesn't have to be unique. |- |Name Type |String |None |Le..." |
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Latest revision as of 13:53, 19 February 2025
A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your class. Do not modify after creation! | |
Name | String | A name for your class. Doesn't have to be unique. | |
Name Type | String | None | Lets you append or prepend the name to the player's name. Mostly useful for NPC templates that share the same art by different classes. |
Monster class | Boolean | False | In general this should always be checked. |
Momentum Type | String | Off | Selects the archetype for the player. The archetype determines what type of momentum to always guarantee at the start of each turn. Offensive, Defensive, or Support. |
Stats | Int | 0 | Lets you modify the character's stats. |
Description | String | Class description that's appended to the character description. |