Player Action (Asset): Difference between revisions
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Created page with "Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. '''Do not change after finishing creating your player action'''. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio..." |
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Latest revision as of 14:01, 19 February 2025
Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your action. Do not change after finishing creating your player action. | |
Cost | Int | -1 | Cost in copper for players to train this. Use -1 for auto calculation. |
Auto learn | Boolean | False | Will auto learn the action for all players that meet conditions. |
Player templates only | Boolean | False | Mark this if only NPCs should be able to use this action. |
Action | Action | Link the action that should be learned. | |
Conditions | Condition | Add any conditions required to learn this action. For players, you usually want a gameActionTag_ condition requiring a specific trainer type. But it could be omitted if you want every trainer in the game to offer the action. |