Encounter Event (Asset): Difference between revisions
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Created page with "Lets you bind an event listener to an encounter. Not very commonly used. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter event. '''Do not change after setting up!''' |- |Description |String | |A short description. Only visible in the editor. |- |Event Type |Event |none |Event to trigger from. |- |Max Triggers |Int | -1 |Sets how many times this event can trigger in the encounter. Use -1 for infinite. |..." |
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Latest revision as of 12:26, 20 February 2025
Lets you bind an event listener to an encounter. Not very commonly used.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your encounter event. Do not change after setting up! | |
Description | String | A short description. Only visible in the editor. | |
Event Type | Event | none | Event to trigger from. |
Max Triggers | Int | -1 | Sets how many times this event can trigger in the encounter. Use -1 for infinite. |
Max Actions | Int | -1 | Max game actions to trigger. Actions are prioritized from top to bottom. Use -1 for infinite. |
Target event sender | Boolean | True | Game Action target will target the event sender instead of the event targets. |
Debug | Boolean | False | Only used while editing the source code. |
Actions | Game Action | Game actions when the event is raised. |