Player Jiggle (Asset): Difference between revisions

From FetishQuest Wiki
Jump to navigation Jump to search
JasX (talk | contribs)
No edit summary
JasX (talk | contribs)
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 9: Line 9:
|String
|String
|Breasts
|Breasts
|The slot to animate. If you have multiple player jiggles with the same slot, the top one with valid conditions will be used.
|The slot to animate. If you have multiple player jiggles with the same slot, the top one with valid conditions will be used. Players marked as beast use "breasts" as an "any" category. Primarily used for slimes and such.
|-
|-
|Mask
|Mask
Line 26: Line 26:
|Y offset.
|Y offset.
|-
|-
|Ignore Jiggle
|Req active icon state
|bool
|String
|false
|
|Disables jiggle type animations when this PlayerJiggle is active.
|A faster way than using conditions is to enter an icon URL from your advanced art layers. Then the jiggle layer will only be active when that particular layer is visible.
|-
|-
|Ignore Squeeze
|Jiggle Multi
|bool
|Float
|false
|1.0
|Disables squeeze type animations when this PlayerJiggle is active.
|Multiplies the intensity of jiggle animations.
|-
|-
|Ignore Vibrate
|Squeeze Multi
|bool
|Float
|false
|1.0
|Disables vibrate type animations when this PlayerJiggle is active.
|Multiplies the intensity of squeeze animations.
|-
|Vibrate Multi
|Float
|1.0
|Multiplies the intensity of vibration animations.
|-
|-
|Jiggle Points
|Jiggle Points
Line 55: Line 60:
|
|
|Use the buttons to see what it's going to look like in game. Note that you have to click the refresh button at the top of the window after modifying the settings. ''Protip: Shift click advanced art layers in the player editor to equip them in all previews.''
|Use the buttons to see what it's going to look like in game. Note that you have to click the refresh button at the top of the window after modifying the settings. ''Protip: Shift click advanced art layers in the player editor to equip them in all previews.''
|-
|Mask Edit
|N/A
|
|Toggles the built in mask editor, where only the black colored pixels will be affected by the animation. The animation mask will be updated for previewing when entering mask mode. After entering mask mode, the URL in the mask field will be ignored until you close and reopen the window. Key bindings:
* Left Click : Draw mask
* Right Click : Erase
* Mouse Wheel: Brush size
|-
|Export & Save
|N/A
|
|Saves your mod and downloads the mask.  Also sets the mask name to the exported file's name. '''Note that the mask isn't saved into the mod.''' You'll have to host the image somewhere, such as the jasx.org CDN.
|-
|Undo
|N/A
|
|Undoes a mask draw operation. Max 10 undo steps are supported.
|-
|Clear Mask
|N/A
|
|Removes the mask paint. Doesn't re-enable the mask URL if you've already entered mask mode on this window.
|-
|-
|Mask (Preview)
|Mask (Preview)
Line 60: Line 89:
|
|
|Shows what the layer mask looks like. Black pixels are pixels that may be altered by the animator.
|Shows what the layer mask looks like. Black pixels are pixels that may be altered by the animator.
|-
|
|
|
|
|}
|}

Latest revision as of 14:43, 8 May 2025

Player jiggles lets you set up groups of jiggle bones on specific slots. These are basic "smudge" type warps on the image that causes a jiggle looking animation when hit by certain attacks.

Field Type Default Description
Slot String Breasts The slot to animate. If you have multiple player jiggles with the same slot, the top one with valid conditions will be used. Players marked as beast use "breasts" as an "any" category. Primarily used for slimes and such.
Mask String URL to a transparent PNG where black pixels decide which pixels may be altered. Note that to save rendering time, only a quarter resolution is used (half x, half y). Also for performance reasons, all masks are compiled into one for all slots. Which means pixels on a groin mask can be affected by breast bones.
Mask X offset int 0 X offset for the mask, allowing you to crop it to save memory and bandwidth.
Mask Y offset int 0 Y offset.
Req active icon state String A faster way than using conditions is to enter an icon URL from your advanced art layers. Then the jiggle layer will only be active when that particular layer is visible.
Jiggle Multi Float 1.0 Multiplies the intensity of jiggle animations.
Squeeze Multi Float 1.0 Multiplies the intensity of squeeze animations.
Vibrate Multi Float 1.0 Multiplies the intensity of vibration animations.
Jiggle Points Player Jiggle Point Sets up the areas that should jiggle on this layer. Such as each breast in a breast layer.
Conditions Condition Conditions for this PlayerJiggle to be active.
Preview N/A Use the buttons to see what it's going to look like in game. Note that you have to click the refresh button at the top of the window after modifying the settings. Protip: Shift click advanced art layers in the player editor to equip them in all previews.
Mask Edit N/A Toggles the built in mask editor, where only the black colored pixels will be affected by the animation. The animation mask will be updated for previewing when entering mask mode. After entering mask mode, the URL in the mask field will be ignored until you close and reopen the window. Key bindings:
  • Left Click : Draw mask
  • Right Click : Erase
  • Mouse Wheel: Brush size
Export & Save N/A Saves your mod and downloads the mask. Also sets the mask name to the exported file's name. Note that the mask isn't saved into the mod. You'll have to host the image somewhere, such as the jasx.org CDN.
Undo N/A Undoes a mask draw operation. Max 10 undo steps are supported.
Clear Mask N/A Removes the mask paint. Doesn't re-enable the mask URL if you've already entered mask mode on this window.
Mask (Preview) N/A Shows what the layer mask looks like. Black pixels are pixels that may be altered by the animator.