Dungeon Sub Template (Asset): Difference between revisions
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Created page with "Used to set conditions for what rooms can go where in a procedrual dungeon. {| class="wikitable" |+ !Field !Type !Default !Description |- |Room |Room | |Room to modify. |- |Conditions |Condition | |Conditions needed to validate to add the room. Often Z position conditions. |}" |
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Used to set conditions for | Used to set conditions for rooms and encounters attached to a procedural dungeon. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Field | !Field | ||
!Asset Type | |||
!Type | !Type | ||
!Default | !Default | ||
!Description | !Description | ||
|- | |- | ||
|Room | |Room/Encounter | ||
|[[Room (Asset)|Room]] | |Any | ||
|[[Room (Asset)|Room]] / [[Encounter (Asset)|Encounter]] | |||
| | | | ||
| | |Asset to add conditions to. | ||
|- | |- | ||
|Conditions | |Conditions | ||
|Any | |||
|[[Condition (Asset)|Condition]] | |[[Condition (Asset)|Condition]] | ||
| | | | ||
|Conditions needed to validate to add the room. Often Z position conditions. | |Conditions needed to validate to add the room. Often Z position conditions. | ||
|- | |||
|Min Z / Max Z | |||
|Room | |||
| | |||
| | |||
|Only available in room templates. Sets the min and max z coordinates where these rooms can be placed. '''Do not use Z level conditions in Room type subtemplates, it will fail to generate! Use Min Z / Max Z instead!''' | |||
|- | |||
|No Rot | |||
|Room | |||
|Boolean | |||
|False | |||
|Prevents the room from being rotated. | |||
|- | |||
|Is House | |||
|Room | |||
|Boolean | |||
|False | |||
|If checked, these rooms are treated as sub-dungeons instead, and added to the pool of flow node dungeons. Note. When this is checked, the conditions check against the parent room, not this one. | |||
|- | |||
|Required door tags | |||
|Room | |||
|[[Tag]]<nowiki/>s | |||
| | |||
|Requires parent room doors to have all these tags. Tags here support regex. | |||
|} | |} | ||
Latest revision as of 17:43, 18 May 2026
Used to set conditions for rooms and encounters attached to a procedural dungeon.
| Field | Asset Type | Type | Default | Description |
|---|---|---|---|---|
| Room/Encounter | Any | Room / Encounter | Asset to add conditions to. | |
| Conditions | Any | Condition | Conditions needed to validate to add the room. Often Z position conditions. | |
| Min Z / Max Z | Room | Only available in room templates. Sets the min and max z coordinates where these rooms can be placed. Do not use Z level conditions in Room type subtemplates, it will fail to generate! Use Min Z / Max Z instead! | ||
| No Rot | Room | Boolean | False | Prevents the room from being rotated. |
| Is House | Room | Boolean | False | If checked, these rooms are treated as sub-dungeons instead, and added to the pool of flow node dungeons. Note. When this is checked, the conditions check against the parent room, not this one. |
| Required door tags | Room | Tags | Requires parent room doors to have all these tags. Tags here support regex. |