Dungeon Sub Template (Asset): Difference between revisions

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!Field
!Field
!Asset Type
!Type
!Type
!Default
!Default
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|-
|Room/Encounter
|Room/Encounter
|Any
|[[Room (Asset)|Room]] / [[Encounter (Asset)|Encounter]]
|[[Room (Asset)|Room]] / [[Encounter (Asset)|Encounter]]
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|-
|-
|Conditions
|Conditions
|Any
|[[Condition (Asset)|Condition]]
|[[Condition (Asset)|Condition]]
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|Min Z / Max Z
|Min Z / Max Z
|Room
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|Only available in room templates. Sets the min and max z coordinates where these rooms can be placed. '''Do not use Z level conditions in Room type subtemplates, it will fail to generate! Use Min Z / Max Z instead!'''
|Only available in room templates. Sets the min and max z coordinates where these rooms can be placed. '''Do not use Z level conditions in Room type subtemplates, it will fail to generate! Use Min Z / Max Z instead!'''
|-
|No Rot
|Room
|Boolean
|False
|Prevents the room from being rotated.
|-
|Is House
|Room
|Boolean
|False
|If checked, these rooms are treated as sub-dungeons instead, and added to the pool of flow node dungeons.
|-
|Required door tags
|Room
|[[Tag]]<nowiki/>s
|
|Requires parent room doors to have all these tags. Tags here support regex.
|}
|}

Revision as of 17:25, 18 May 2026

Used to set conditions for rooms and encounters attached to a procedural dungeon.

Field Asset Type Type Default Description
Room/Encounter Any Room / Encounter Asset to add conditions to.
Conditions Any Condition Conditions needed to validate to add the room. Often Z position conditions.
Min Z / Max Z Room Only available in room templates. Sets the min and max z coordinates where these rooms can be placed. Do not use Z level conditions in Room type subtemplates, it will fail to generate! Use Min Z / Max Z instead!
No Rot Room Boolean False Prevents the room from being rotated.
Is House Room Boolean False If checked, these rooms are treated as sub-dungeons instead, and added to the pool of flow node dungeons.
Required door tags Room Tags Requires parent room doors to have all these tags. Tags here support regex.