Player Action (Asset)

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Revision as of 14:01, 19 February 2025 by JasX (talk | contribs) (Created page with "Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. '''Do not change after finishing creating your player action'''. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio...")
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Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players.

Field Type Default Description
Label String A unique label for your action. Do not change after finishing creating your player action.
Cost Int -1 Cost in copper for players to train this. Use -1 for auto calculation.
Auto learn Boolean False Will auto learn the action for all players that meet conditions.
Player templates only Boolean False Mark this if only NPCs should be able to use this action.
Action Action Link the action that should be learned.
Conditions Condition Add any conditions required to learn this action. For players, you usually want a gameActionTag_ condition requiring a specific trainer type. But it could be omitted if you want every trainer in the game to offer the action.