Encounter Event (Asset)

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Revision as of 12:26, 20 February 2025 by JasX (talk | contribs) (Created page with "Lets you bind an event listener to an encounter. Not very commonly used. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter event. '''Do not change after setting up!''' |- |Description |String | |A short description. Only visible in the editor. |- |Event Type |Event |none |Event to trigger from. |- |Max Triggers |Int | -1 |Sets how many times this event can trigger in the encounter. Use -1 for infinite. |...")
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Lets you bind an event listener to an encounter. Not very commonly used.

Field Type Default Description
Label String A unique label for your encounter event. Do not change after setting up!
Description String A short description. Only visible in the editor.
Event Type Event none Event to trigger from.
Max Triggers Int -1 Sets how many times this event can trigger in the encounter. Use -1 for infinite.
Max Actions Int -1 Max game actions to trigger. Actions are prioritized from top to bottom. Use -1 for infinite.
Target event sender Boolean True Game Action target will target the event sender instead of the event targets.
Debug Boolean False Only used while editing the source code.
Actions Game Action Game actions when the event is raised.