Player Jiggle (Asset)
Player jiggles lets you set up groups of jiggle bones on specific slots. These are basic "smudge" type warps on the image that causes a jiggle looking animation when hit by certain attacks.
Field | Type | Default | Description |
---|---|---|---|
Slot | String | Breasts | The slot to animate. If you have multiple player jiggles with the same slot, the top one with valid conditions will be used. |
Mask | String | URL to a transparent PNG where black pixels decide which pixels may be altered. Note that to save rendering time, only a quarter resolution is used (half x, half y). Also for performance reasons, all masks are compiled into one for all slots. Which means pixels on a groin mask can be affected by breast bones. | |
Mask X offset | int | 0 | X offset for the mask, allowing you to crop it to save memory and bandwidth. |
Mask Y offset | int | 0 | Y offset. |
Ignore Jiggle | bool | false | Disables jiggle type animations when this PlayerJiggle is active. |
Ignore Squeeze | bool | false | Disables squeeze type animations when this PlayerJiggle is active. |
Ignore Vibrate | bool | false | Disables vibrate type animations when this PlayerJiggle is active. |
Jiggle Points | Player Jiggle Point | Sets up the areas that should jiggle on this layer. Such as each breast in a breast layer. | |
Conditions | Condition | Conditions for this PlayerJiggle to be active. | |
Preview | N/A | Use the buttons to see what it's going to look like in game. Note that you have to click the refresh button at the top of the window after modifying the settings. | |
Mask (Preview) | N/A | Shows what the layer mask looks like. Black pixels are pixels that may be altered by the animator. |