Roleplay Option (Asset)
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A roleplay option is a response that the players can click.
Field | Type | Default | Description |
---|---|---|---|
Text | String | The text on the response button. You can use %S and %T here. Where %S is the player and %T the NPC. If you leave this empty, the game will set it to [Continue] and treat output as NONE. | |
Output | String | Default makes the player output the text into chat as if they speak it. None will make it silent. | |
Shuffle Options | Boolean | False | Shuffles the order of goto options. |
Highlighted | Boolean | False | Makes this text red. Recommended to use for responses that have permanent consequences. |
Target override | String | sender | Lets you override who is considered the "target" for Conditions and dice roll modifier. By default, both target and sender is your active player. |
Dice Roll | Int | 0 | If set above zero, players will be presented with a dice roll. Use diceRoll conditions in your goto options when routing the outcome. |
Fail Text | String | Optional text for the player to say instead of Text when failing a roll. | |
Reroll | String | visit | Visit allows dice rerolls after closing and opening the roleplay. Always allows the player to reroll each time the option is presented. Never is permanent, you only get one roll per game. |
Modifier | String | Mathematical formula that grant the player advantage or disadvantage. Ex se_BonPhysical-se_Lv would give 1 to the player\'s dice roll per physical proficiency they have above their level. This value has its decimal places truncated. ta_ and se_ are both your active player unless overridden by Target Override. | |
Goto Options | Roleplay Goto | Assets that help route the outcome of the response based on conditions. The first one with valid conditions is always picked. | |
Goto Direct | Roleplay Stage | To speed things up, you can use directs instead of goto options. These will work the same as goto options with no conditions, and added to the end of the goto options list. This means that you\'ll never want to use more than one Goto Direct unless you also have shuffle enabled. Note: Goto direct can only be added to via the RP outliner. | |
Game Actions | Game Action | Lets you trigger GameActions when the user selects this option. | |
Sender Override | Condition | If at least one condition is set, the first player to match the conditions will be considered the sender (including for dice rolls). This is primarily useful for followers, to allow followers to roll dice without needing to control them directly. | |
Conditions | Condition | Allows you to set a condition for showing this option. Such as requiring a certain level of physical proficiency to intimidate etc. Target and sender are your active player by default. Target can be overridden by Target Override. |