Room Asset (Asset)
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| Field | Type | Default | Description |
|---|---|---|---|
| Name | String | Optional. But used with some game action types. | |
| Respawn | Int | 0 | Time of in-game seconds to respawn (only applies to lootable items). |
| Hide if non-interactive | Boolean | False | Hides the mesh if no game actions pass filter. |
| Quick door | String | NOT A DOOR | Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |
| Ignore mesh tags | Boolean | False | By default, each mesh has tags (shown below). If you don't check this, the mesh tags will be re-added if you delete them. |
| Tags | Tag | Adds mesh tags. Each mesh comes with hard-coded ones, but you can add new here. | |
| Game Actions | Game Action | Game actions to perform when the item is clicked. | |
| Conditions | Condition | Conditions needed to be met for this mesh to show up. | |
| Default Animation | String | idle | Only works for animated mesh. Lets you set the default animation state. |