Armor Enchant (Asset): Difference between revisions
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Created page with "Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your enchant. '''Do not edit after finishing setting up your enchant!''' |- |Description |String | |Describe your enchant. Not visible in game, but helps you search in the editor. |- |Rarity |String |common |Enchant rarity. |- |Is Curse |Boolean |False |When checked, i..." |
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Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant. | Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant. | ||
This is the asset reference. You can find a tutorial [[Creating an Enchant|here]]. | |||
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Latest revision as of 13:01, 20 February 2025
Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant.
This is the asset reference. You can find a tutorial here.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your enchant. Do not edit after finishing setting up your enchant! | |
Description | String | Describe your enchant. Not visible in game, but helps you search in the editor. | |
Rarity | String | common | Enchant rarity. |
Is Curse | Boolean | False | When checked, it's treated as a curse rather than an enchant. Higher rarities are usually more powerful. |
Wrapper | Wrapper | Wrapper to add to the asset. | |
Conditions | Condition | Conditions needing to be met to apply the enchant. Asset is present in the condition event. asset_lowerBody / asset_upperBody is commonly used to limit certain effects from stacking on both upper and lower body armor. |