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20 February 2025

  • 15:4615:46, 20 February 2025 Room Asset (Asset) (hist | edit) [1,053 bytes] JasX (talk | contribs) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Optional. But used with some game action types. |- |Respawn |Int |0 |Time of in-game seconds to respawn (only applies to lootable items). |- |Hide if non-interactive |Boolean |False |Hides the mesh if no game actions pass filter. |- |Quick door |String |NOT A DOOR |Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |- |Ig...") Tag: Visual edit
  • 15:3615:36, 20 February 2025 Event (hist | edit) [10,352 bytes] JasX (talk | contribs) (Created page with "FQ is primarily event driven using a system of GameEvents. Up to date information can be found in the GameEvent class: https://gitgud.io/JasX/fetishquest/-/blob/mistress/public/classes/GameEvent.js?ref_type=heads Note that not all fields will be populated for all events. {| class="wikitable" |+Event Object !Field !Type !Default !Description |- |type |String |NULL |The event type, see below for a list. |- |sender |Player |NULL |The event sender. Varies...") Tag: Visual edit
  • 13:4013:40, 20 February 2025 Tag (hist | edit) [18,243 bytes] JasX (talk | contribs) (Created page with "Tags in FQ are used everywhere, and are usually fetched from players. Players have player tags prefixed with ''pl_'' but also other temporary tags inherited from things like spells, armor, and dungeons. When editing tags in the mod editor they '''ALWAYS''' need a prefix, such as ''pl_tail'' whereas when editing player tags in game you don't need a prefix. This list may be out of date, but you can always find the latest library of standard tags here: https://gitgud.io/J...") Tag: Visual edit
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