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20 February 2025
- 15:4615:46, 20 February 2025 Room Asset (Asset) (hist | edit) [1,053 bytes] JasX (talk | contribs) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Optional. But used with some game action types. |- |Respawn |Int |0 |Time of in-game seconds to respawn (only applies to lootable items). |- |Hide if non-interactive |Boolean |False |Hides the mesh if no game actions pass filter. |- |Quick door |String |NOT A DOOR |Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |- |Ig...") Tag: Visual edit
- 15:3615:36, 20 February 2025 Event (hist | edit) [10,352 bytes] JasX (talk | contribs) (Created page with "FQ is primarily event driven using a system of GameEvents. Up to date information can be found in the GameEvent class: https://gitgud.io/JasX/fetishquest/-/blob/mistress/public/classes/GameEvent.js?ref_type=heads Note that not all fields will be populated for all events. {| class="wikitable" |+Event Object !Field !Type !Default !Description |- |type |String |NULL |The event type, see below for a list. |- |sender |Player |NULL |The event sender. Varies...") Tag: Visual edit
- 13:4013:40, 20 February 2025 Tag (hist | edit) [18,243 bytes] JasX (talk | contribs) (Created page with "Tags in FQ are used everywhere, and are usually fetched from players. Players have player tags prefixed with ''pl_'' but also other temporary tags inherited from things like spells, armor, and dungeons. When editing tags in the mod editor they '''ALWAYS''' need a prefix, such as ''pl_tail'' whereas when editing player tags in game you don't need a prefix. This list may be out of date, but you can always find the latest library of standard tags here: https://gitgud.io/J...") Tag: Visual edit
- 13:0713:07, 20 February 2025 Icon (hist | edit) [372 bytes] JasX (talk | contribs) (Created page with "An icon in FQ can either be a URL to an SVG file, or the short name of an icon from https://game-icons.net/ FQ is occasionally updated to download the entire library of game-icons.net - To use an icon from there: # Find the icon you want to use, such as https://game-icons.net/1x1/lorc/squid.html # Remove enter the file name into the FQ editor field. Such as ''squid.''") Tag: Visual edit
- 12:3812:38, 20 February 2025 Book Page (Asset) (hist | edit) [47 bytes] JasX (talk | contribs) (Created page with "A book page is a simple text for the book page.") Tag: Visual edit
- 12:3212:32, 20 February 2025 Dungeon Sub Template (Asset) (hist | edit) [377 bytes] JasX (talk | contribs) (Created page with "Used to set conditions for what rooms can go where in a procedrual dungeon. {| class="wikitable" |+ !Field !Type !Default !Description |- |Room |Room | |Room to modify. |- |Conditions |Condition | |Conditions needed to validate to add the room. Often Z position conditions. |}") Tag: Visual edit
- 12:2612:26, 20 February 2025 Encounter Event (Asset) (hist | edit) [874 bytes] JasX (talk | contribs) (Created page with "Lets you bind an event listener to an encounter. Not very commonly used. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter event. '''Do not change after setting up!''' |- |Description |String | |A short description. Only visible in the editor. |- |Event Type |Event |none |Event to trigger from. |- |Max Triggers |Int | -1 |Sets how many times this event can trigger in the encounter. Use -1 for infinite. |...") Tag: Visual edit
- 12:2312:23, 20 February 2025 Player Icon State (Asset) (hist | edit) [1,802 bytes] JasX (talk | contribs) (Created page with "Gives you a lot more control over character art by tying art layers to conditions. See the creating advanced art layers tutorial for more info! {| class="wikitable" |+ !Field !Type !Default !Description |- |URL |String | |URL to the art layer file. Generally a cropped transparent PNG. Image base path from the parent player object is prepended to this. |- |Layer |Int |25 |Art layer. A higher layer goes in front of a lower layer. |- |Durati...") Tag: Visual edit
- 12:1612:16, 20 February 2025 Player Template Loot (Asset) (hist | edit) [256 bytes] JasX (talk | contribs) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Asset |Asset | |Asset to drop. |- |Min |Int |0 |Min number to drop. |- |Max |Int |1 |Max number to drop. |- |Chance |Float |0.5 |Chance between 0 (no chance) to 1 (Always). |}") Tag: Visual edit
- 12:1212:12, 20 February 2025 Tutorial Step (Asset) (hist | edit) [336 bytes] JasX (talk | contribs) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Text |String | |The text to display. Keep it short! |- |Query Selector |String | |A CSS query selector for an element to attach the tooltip to. If omitted, it appears at the center of the screen. |- |Arrow |Boolean |False |Attaches an arrow to the bottom of the tooltip. |}") Tag: Visual edit
- 12:0712:07, 20 February 2025 HitFX (Asset) (hist | edit) [803 bytes] JasX (talk | contribs) (Created page with "A HitFX is a collection of particles, CSS effects, and audio to play. Often tied to a text to add particles and sound effects to attacks. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label to access your HitFX by. '''Do not change after setting it up!''' |- |Description |String | |Describe your effect, only used in the editor. |- |Stagger |Int |0 |Force a time in milliseconds between triggers. Usually used for AoE to prevent t...") Tag: Visual edit
- 12:0212:02, 20 February 2025 Music (Asset) (hist | edit) [1,784 bytes] JasX (talk | contribs) (Created page with "Adding music is a bit involved. But there's a tutorial here. {| class="wikitable" |+ !Setting !Type !Default !Explanation |- |Label |String | |A unique identifier for the music asset. '''Note that you should NOT change this after setting it'''. |- |Track Name |String | |A name for your track. Helps users find your music. |- |Author |String | |Author of the music. |- |Download Link |String | |URL to a place you can download the track. Optional, but reco...") Tag: Visual edit
- 11:5411:54, 20 February 2025 Audio Kit (Asset) (hist | edit) [2,039 bytes] JasX (talk | contribs) (Created page with "The sound Kit is primarily made up of a JSON array that lets you tweak a bunch of settings with the audio. A sound kit is simply one or more sounds that should play. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your sound kit. '''Do not modify after setting up!''' |- |Follow Parts |Boolean |False |When tied to a HitFX that moves particles across the screen (such as a bolt visual), the sound will foll...") Tag: Visual edit
- 11:4311:43, 20 February 2025 Tutorial (Asset) (hist | edit) [531 bytes] JasX (talk | contribs) (Created page with "Tutorials are tooltips that show up on the screen, and are tied to events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your tutorial. '''Do not alter after setting up!''' |- |Event |String |gameStart |The event that should trigger the tutorial. |- |Step |Tutorial Step | |Steps for your tutorial. |- |Conditions |Condition | |Conditions needing to be met to disp...") Tag: Visual edit
- 11:3211:32, 20 February 2025 Loading Tip (Asset) (hist | edit) [298 bytes] JasX (talk | contribs) (Created page with "These are tips that show up on your loading screen. {| class="wikitable" |+ !Field !Type !Default !Description |- |Tip |String | |Your loading tip text. |- |Conditions |Condition | |All players on the player team are considered targets of the event passed to condition. |}") Tag: Visual edit
- 11:3011:30, 20 February 2025 Shop Asset (Asset) (hist | edit) [765 bytes] JasX (talk | contribs) (Created page with "Binding for an item that's sold in a store. {| class="wikitable" |+ !Field !Type !Default !Description |- |Item |Asset | |Asset to be sold. |- |Cost |Int | -1 |Sets cost of item. -1 will attempt to use the value set on the item itself. |- |Amount |Int | -1 |Amount of stock for each restock period. Use -1 for infinite. |- |Restock Rate |Int |260000 |Time (in game seconds) for each restock cycle. The restock cycle begins the first time the shop is opened....") Tag: Visual edit
- 11:1811:18, 20 February 2025 Shop Token (Asset) (hist | edit) [473 bytes] JasX (talk | contribs) (Created page with "Sets up a token template that a shop requires to sell an item. This is faster than specifying an item and the quant of said item for each asset sold when you want to sell an item for tokens rather than money. {| class="wikitable" |+ !Label !Type !Default !Description |- |Item |Asset | |Asset to trade for. |- |Label |String | |A unique label for your item. '''Do not change after setting up!''' |- |Cost |Int |1 |Number of assets needed for the trade. |}") Tag: Visual edit
- 11:1311:13, 20 February 2025 Shop (Asset) (hist | edit) [1,364 bytes] JasX (talk | contribs) (Created page with "Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a Game Action inside an Encounter. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your shop. '''Do not modify after setting up your shop!''' |- |Name |String | |Name of your shop. Doesn't have to be unique. |- |Buys |B...") Tag: Visual edit
- 11:0611:06, 20 February 2025 Roleplay Goto (Asset) (hist | edit) [922 bytes] JasX (talk | contribs) (Created page with "Lets you select a stage that the reply should go to, that way you can use conditions to have the same response take you to different stage. In conditions, target is the player who selected the response, and sender is the player attached to the roleplay stage the reply is attached to. If no sender is present, it uses the same as target. {| class="wikitable" |+ !Field !Type !Default !Description...") Tag: Visual edit
- 00:4100:41, 20 February 2025 Roleplay Option (Asset) (hist | edit) [2,925 bytes] JasX (talk | contribs) (Created page with "A roleplay option is a response that the players can click. {| class="wikitable" |+ !Field !Type !Default !Description |- |Text |String | |The text on the response button. You can use %S and %T here. Where %S is the player and %T the NPC. If you leave this empty, the game will set it to [Continue] and treat output as NONE. |- |Output |String | |Default makes the player output the text into chat as if they speak it. None will make it silent. |- |Shuffle Options |Boolean |...") Tag: Visual edit
- 00:2600:26, 20 February 2025 Roleplay Stage (Asset) (hist | edit) [2,213 bytes] JasX (talk | contribs) (Created page with "A roleplay stage is a text that's presented to the players, and has response options attached to it. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the player to talk to. If not added, the parent roleplay name will be used instead. |- |Portrait |String | |URL to an image to present. If a player is attached and this field is empty, the player portrait is automatically used. Can also be an icon. |- |Leave |Boolean |False |Automat...") Tag: Visual edit
19 February 2025
- 23:4823:48, 19 February 2025 Roleplay (Asset) (hist | edit) [4,680 bytes] JasX (talk | contribs) (Created page with "Roleplay is the dialog popup with multiple options you may encounter. In order to trigger a roleplay, you need to tie it to a game action, generally a unique one inside of an encounter. === Definitely Use Outliner Mode === Click the Outliner button to enter outliner mode. This is a vastly superior mode of designing your roleplays. Right click to add a node, and then simply drag and drop to connect them. You can also right cl...") Tag: Visual edit
- 22:5622:56, 19 February 2025 Faction (Asset) (hist | edit) [864 bytes] JasX (talk | contribs) (Created page with "Factions aren't used much nowadays since the guilds all have quests to unlock their gear (used to be a faction req). But these may be used in the future for repeatable quests. Players can check faction standings via conditions. Factions affect the game, not individual players. Factions can be added or subtracted from via a GameAction. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your faction. '...") Tag: Visual edit
- 22:5322:53, 19 February 2025 Quest Objective Event (Asset) (hist | edit) [488 bytes] JasX (talk | contribs) (Created page with "Lets you modify a parent quest objective state based on events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Type |String |add |What math operation to perform when the event is triggered. |- |Data |JSON |{"amount":1} |JSON data. The value of amount can also be a math formula. |- |Conditions |Condition | |Conditions needed to be met to trigger the objective amount modification. Usually an eventIs condition combined with additional c...") Tag: Visual edit
- 22:4822:48, 19 February 2025 Quest Objective (Asset) (hist | edit) [1,574 bytes] JasX (talk | contribs) (Created page with "Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a game action regardless of objectives completed. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the objective |- |Amount Needed |Int |1 |Amount of times the task must be completed for the objective to finish. |- |Amount to start with |Int |0 |Lets players start with a certain amount of completions....") Tag: Visual edit
- 22:4322:43, 19 February 2025 Quest Reward (Asset) (hist | edit) [623 bytes] JasX (talk | contribs) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your reward. '''Do not edit after setting up your reward.''' |- |Type |String |Asset |Type of quest reward. |- |Asset Reward |Asset | |Asset to give (if type is asset). |- |Action |Action | |Action for the player to learn (if type is an action). |- |Reputation |JSON | |JSON object with faction set to the label of the action, and amount t...") Tag: Visual edit
- 22:3922:39, 19 February 2025 Quest (Asset) (hist | edit) [1,200 bytes] JasX (talk | contribs) (Created page with "Quests are tasks for the players to do that show up in the quest log. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your quest. '''Do not edit after setting up your quest!''' |- |Name |String | |Name of your quest. Doesn't have to be unique. |- |Exp Multiplier |Float |1 |Lets you raise or lower the exp reward. Raise it for longer quests and lower it for shorter ones. Use your own discretion. Exp is by default multiplie...") Tag: Visual edit
- 22:3222:32, 19 February 2025 Game Action (Asset) (hist | edit) [1,103 bytes] JasX (talk | contribs) (Created page with "Game Actions are like wrappers that affect the game itself rather than players. Even though they could affect players too by applying wrappers. The most common use case is to connect services/RP to NPCs inside of encounters. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique string for your game action. '''Do not edit after setting up your game action!''' |- |Description |String | |A description of what your game action does. Not us...") Tag: Visual edit
- 22:2422:24, 19 February 2025 Book (Asset) (hist | edit) [586 bytes] JasX (talk | contribs) (Created page with "Books can be read on the HUD. You can attach these to the game via Game Actions. Commonly used on world items and inventory items. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your book. '''Do not edit after setting up your book!''' |- |Name |String | |Name of your book. Doesn't have to be unique. |- |Pages |Page | |Pages of your book. |- |Game Actions |Game Action (Asset)|Ga...") Tag: Visual edit
- 22:1222:12, 19 February 2025 Armor Enchant (Asset) (hist | edit) [993 bytes] JasX (talk | contribs) (Created page with "Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your enchant. '''Do not edit after finishing setting up your enchant!''' |- |Description |String | |Describe your enchant. Not visible in game, but helps you search in the editor. |- |Rarity |String |common |Enchant rarity. |- |Is Curse |Boolean |False |When checked, i...") Tag: Visual edit
- 20:3520:35, 19 February 2025 Material Template (Asset) (hist | edit) [1,278 bytes] JasX (talk | contribs) (Created page with "Physical materials that can be applied to different types of equipment. These are always tied to an Asset Template. {| class="wikitable" |+ !Field !Type !Default !Description |- | | | | |- | | | | |- | | | | |} '''export''' '''function''' help(){ let out = <nowiki>''</nowiki>; out += '<nowiki><h3>Material Template:</h3></nowiki>'+ '<nowiki><p></p></nowiki>'; out += '<nowiki><h3>Fields</h3></nowiki>'; o...") Tag: Visual edit
- 20:3320:33, 19 February 2025 Asset Template (Asset) (hist | edit) [1,932 bytes] JasX (talk | contribs) (Created page with "An asset template describes parameters to auto generate an item (usually armor). It's commonly used in Player Templates and Autoloot game actions. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique identifier for your asset template. '''Do not change the label once you're done setting up your asset template!''' |- |Name |String | |Name your item. Doesn't have to be unique. |- |Short...") Tag: Visual edit
- 17:1817:18, 19 February 2025 Asset (Asset) (hist | edit) [4,086 bytes] JasX (talk | contribs) (Created page with "Inventory items are also referred to as (game) Assets. Not to be confused with DB assets. A game asset also has a DB asset. Confusing huh? {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your asset. '''Do not change the label after setting up your asset!''' |- |Name |String | |Name of your asset. Can be anything and doesn't have to be unique. |- |Shortname Article |String | |Only used if your shortname doesn't fit the co...") Tag: Visual edit
- 16:3016:30, 19 February 2025 Effect (Asset) (hist | edit) [2,754 bytes] JasX (talk | contribs) (Created page with "An effect is a block of data that describes something that should affect a player, such as modifying HP or stats. Effects are tied to Wrappers which may contain multiple effects. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your effect. '''Do not change this after setting up your effect!''' |- | | | | |- | | | | |} '''export''' '''function''' help(){ let out = <nowiki>''</nowiki>; out...") Tag: Visual edit
- 16:2816:28, 19 February 2025 Wrapper Mod (Asset) (hist | edit) [790 bytes] JasX (talk | contribs) (Created page with "A wrapper extension lets you reuse a wrapper in multiple areas, but modify some values when you apply it. A common use case is having different actions apply the same effect, but with a different number of stacks. Values that are -1 are ignored. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |Set to a unique label. '''Do not change after you are done setting up!''' |- |Comment |String | |A local comment describing what you're doing. This i...") Tag: Visual edit
- 16:2416:24, 19 February 2025 Wrapper (Asset) (hist | edit) [3,204 bytes] JasX (talk | contribs) (Created page with "A wrapper is a collection of effects to run immediately, ticking, on events, or passively. Wrappers with no duration are called instant effects. Wrappers with an infinite duration are called passives. And wrappers with a limited duration are called buffs or debuffs depending on what they do. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your wrapper. '''Do not change after finishing creating your wrapper!''' |- |Editor...") Tag: Visual edit
- 16:1116:11, 19 February 2025 Action (Asset) (hist | edit) [7,231 bytes] JasX (talk | contribs) (Created page with "Spells and attacks are all actions. To link an action to a player, trainer, or NPC template, use the Player Action asset type. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |Set to a unique label for your action. '''Do not edit after setting up your action!''' |- |Name |String | |Name your action, doesn't have to be unique. |- |Icon |Icon | |Icon for your action. |- |M.Off/Def/Uti |Int |0 |Momentum cost. |- |...") Tag: Visual edit
- 15:4315:43, 19 February 2025 Room (Asset) (hist | edit) [4,549 bytes] JasX (talk | contribs) (Created page with "Common pitfalls: * Although you can edit and delete assets when extending an official dungeon, I would recommend against it due to the likelihood of it changing down the line. I highly recommend creating a new door or arrow and linking it to your own network of dungeons. === 3D Editor === Click the 3d editor to select it (it will get white borders). While selected, you can use the following hotkeys: {| class="wikitable" |+ !Key !Function |- |Q |Swap between local and w...") Tag: Visual edit
- 15:1315:13, 19 February 2025 Procedural Dungeon (Asset) (hist | edit) [2,569 bytes] JasX (talk | contribs) (Created page with "This lets you create procedural dungeons (exploration dungeons). In order to link a procedural dungeon to the world, create a door in the dungeon room and double click it to add a game action of type "proceduralDungeon", set the label to a unique label for your dungeon, and then link this dungeon template to the game action. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your procedural dungeon. '''Do not modify after s...") Tag: Visual edit originally created as "Procedural Dungeon (Template)"
- 14:1214:12, 19 February 2025 Audio Trigger (Asset) (hist | edit) [1,330 bytes] JasX (talk | contribs) (Created page with "Audiotriggers are mainly used to create combat grunts. They contain lists of audio kits and when the conditions are met, one is played at random. Each player is limited to play 1 audio kit every 500ms. Note: * Audio triggers are not currently used in the main game. * For most of these, you\'ll want to use the conditions eventIsTextTrigger, targetVoice_x (when victim) or senderVoice_x (when attacker), and any relevant meta condition such as metaVeryPainful. But you can...") Tag: Visual edit
- 14:0514:05, 19 February 2025 Gallery (Asset) (hist | edit) [862 bytes] JasX (talk | contribs) (Created page with "Gallery entries add player assets to the character select screen (unless the story overrides that). {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your gallery entry. '''Do not alter after finishing creating!''' |- |Armor Tags |Tags |as_upperBody,as_lowerBody |Tags to add to the character on the character select screen. Without these, the character would show up naked. When using adv...") Tag: Visual edit
- 14:0114:01, 19 February 2025 Player Action (Asset) (hist | edit) [975 bytes] JasX (talk | contribs) (Created page with "Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. '''Do not change after finishing creating your player action'''. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio...") Tag: Visual edit
- 13:5313:53, 19 February 2025 Player Class (Asset) (hist | edit) [1,035 bytes] JasX (talk | contribs) (Created page with "A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your class. '''Do not modify after creation!''' |- |Name |String | |A name for your class. Doesn't have to be unique. |- |Name Type |String |None |Le...") Tag: Visual edit
- 13:4613:46, 19 February 2025 Player Substitution (Asset) (hist | edit) [1,103 bytes] JasX (talk | contribs) (Created page with "Player substitutions allow you to swap players when added to the stage. Primarily useful for gender swapping bosses or NPCs in mods. BCQ uses it to gender swap NPCs. By default, it swaps Players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Comment |String | |Lets you comment what this substitution is for. |- |From is template |Boolean |False |When checked, it will swap player templates to target instead of...") Tag: Visual edit
- 13:4013:40, 19 February 2025 Player Template (Asset) (hist | edit) [5,251 bytes] JasX (talk | contribs) (Created page with "A player template is a template for a character that gets randomly generated when you encounter them. Used in most random encounters. For boss encounters you\'ll want to use Player assets instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your template. '''Do not alter after creating'''. |- |Name |String | |A name for your template. Does not have to be unique. |- |Species |String | |Species for y...") Tag: Visual edit
- 13:0513:05, 19 February 2025 Player (Asset) (hist | edit) [4,848 bytes] JasX (talk | contribs) (Created page with "A player is an NPC or player character with fixed settings. Useful for NPCs or playable characters linked in Gallery. If you want to create random NPCs for random encounters, use a Player Template instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique ID for your player. '''Do not edit after creation!''' |- |Name |String | |Name of your character. Not unique. |- |Species Article |S...") Tag: Visual edit
- 12:4012:40, 19 February 2025 Encounter (Asset) (hist | edit) [3,258 bytes] JasX (talk | contribs) (Created page with "Encounters are used to add enemies, NPCs, and custom rules to dungeon rooms. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter. '''Do not change a label after creation'''. |- |Description |String | |A description to help you locate your encounter later. The description is only used in the ditor. |- |Friendly |Boolean |False |If not marked as friendly, combat will start when the encounter s...") Tag: Visual edit
- 12:2012:20, 19 February 2025 Dungeon (Asset) (hist | edit) [3,538 bytes] JasX (talk | contribs) (Created page with "Dungeons are collections of rooms (cells) that a player can navigate. === Common pitfalls === * Avoid adding new rooms to official dungeons. Your rooms may be overwritten in the future. Add a "door" to an official dungeon instead and have it connect to your own dungeon. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your dungeon. I strongly suggest you use a prefix for your mod. Such as if your mod is called "my dungeon mod", p...") Tag: Visual edit
- 12:0312:03, 19 February 2025 StoryVar (Asset) (hist | edit) [583 bytes] JasX (talk | contribs) (Created page with "A story var is a setting that shows up on the new game screen for any Story that implements them. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your var. '''Do not modify after you're done creating it!''' |- |Var description |String |This is the label that players will be attached to the form input when starting the game. |- |Type |String |Type of form field. |- |Values |String |Values. Use = to assign a default...") Tag: Visual edit
- 11:2211:22, 19 February 2025 Story (Asset) (hist | edit) [3,728 bytes] JasX (talk | contribs) (Created page with "Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label to access the asset by. '''Never change a label after creating your asset'''. |- |Name |String |Name of your story. |- |Icon |String |URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |- |Max Nr Player Options |Int |Max...") Tag: Visual edit