Shop (Asset)
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Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a Game Action inside an Encounter.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your shop. Do not modify after setting up your shop! | |
Name | String | Name of your shop. Doesn't have to be unique. | |
Buys | Boolean | True | If unchecked, you can't sell to this shop. |
Nr random armors to generate | Int | 0 | When set above 0, it'll generate some random armors to sell, otherwise only items specified in items will be sold. Only one of each random armor will sell. |
Min rarity | String | UNCOMMON | Minimum rarity of generated armor (requires generated armors above 0). |
Items | Shop Asset | Item linking for items the shop should sell. | |
Conditions | Condition | Conditions for players to be offered the shop. | |
Generated Asset Types | Asset Template | Types of asset templates that can be generated if nr random armors to generate is > 0. | |
Generated Asset Materials | Material Template | Types of asset material templates that can be generated if nr random armors to generate is >0. |