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19 February 2025

  • 10:5710:57, 19 February 2025 Fetish (Asset) (hist | edit) [2,044 bytes] JasX (talk | contribs) (Created page with "A fetish is basically a game setting that ends up in the fetishes section of main menu, and developers can tie a Condition to a fetish. Then use said conditions in texts and other assets. === When should you make a fetish? === It's subjective, but ask yourself "''if someone doesn't have this fetish, will they likely be '''turned off''' by it?''" If the answer is yes, then you should create a fetish for it. For an example, most people who aren't in...") Tag: Visual edit

18 February 2025

  • 23:3823:38, 18 February 2025 Condition (Asset) (hist | edit) [2,567 bytes] JasX (talk | contribs) (Created page with "Conditions are used everywhere in FQ. They decide if something should happen or not. Some types and fields only work in specific situations. Conditions are always checked with an event attached. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your asset to be accessed by. '''Warning, NEVER change a label after using the asset somewhere or you may cause broken links!''' |- |Description |String |Helpful description for your condition...") Tag: Visual edit

17 February 2025

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