Room Asset (Asset): Difference between revisions
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Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Optional. But used with some game action types. |- |Respawn |Int |0 |Time of in-game seconds to respawn (only applies to lootable items). |- |Hide if non-interactive |Boolean |False |Hides the mesh if no game actions pass filter. |- |Quick door |String |NOT A DOOR |Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |- |Ig..." |
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Latest revision as of 15:46, 20 February 2025
Field | Type | Default | Description |
---|---|---|---|
Name | String | Optional. But used with some game action types. | |
Respawn | Int | 0 | Time of in-game seconds to respawn (only applies to lootable items). |
Hide if non-interactive | Boolean | False | Hides the mesh if no game actions pass filter. |
Quick door | String | NOT A DOOR | Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |
Ignore mesh tags | Boolean | False | By default, each mesh has tags (shown below). If you don't check this, the mesh tags will be re-added if you delete them. |
Tags | Tag | Adds mesh tags. Each mesh comes with hard-coded ones, but you can add new here. | |
Game Actions | Game Action | Game actions to perform when the item is clicked. | |
Conditions | Condition | Conditions needed to be met for this mesh to show up. | |
Default Animation | String | idle | Only works for animated mesh. Lets you set the default animation state. |