Story (Asset): Difference between revisions
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|Story Config | |Story Config | ||
|[[ | |[[StoryVar (Asset)|Story Var]] | ||
|Adds configuration to the new game window. Used in BCQ for gender select. | |Adds configuration to the new game window. Used in BCQ for gender select. | ||
|- | |- |
Latest revision as of 15:49, 20 February 2025
Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories.
Field | Type | Description |
---|---|---|
Label | String | A unique label to access the asset by. Never change a label after creating your asset. |
Name | String | Name of your story. |
Icon | String | URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |
Max Nr Player Options | Int | Maximum nr of player characters for this story. Capped at 4. |
Min Nr Player Option | Int | Min nr of player characters for this story. |
Max Level | Int | Max player level for this story. Use -1 for game default. |
Max action slots | Int | Sets max nr of actions a player can have active. Use -1 for default. |
Battle won HP regen | Float | Set to how much HP players should get back when they win a battle. Default is 0.1 |
Allow Gallery | Boolean | Allows players in the gallery to be used. |
Unleveled Equipment | Boolean | Removes levels from equipment, making equipment not decay in protection as players outlevel it. |
Prevent default death action | Boolean | When checked, the default action of kicking players back to the start of the dungeon won't happen once players are defeated. Commonly used with Player loss game actions. |
Disable Experience | Boolean | Disables leveling. |
Disable Kinks | Boolean | Disables the kink system. Note that you can still manually add kinks by attaching them as passives to players. |
Disable Damage Type Secondary Effects | Boolean | Prevents the secondary effects of damage types. |
No std actions | Boolean | Disables the standard attacks and such. |
Disable Awareness | Boolean | Disables the awareness system. |
No multiplayer dmg increase | Boolean | By default, damage is increased across the board the more players you have to speed up combat a bit. |
Players always go first | Boolean | When checked, the player team always starts a battle first. |
No gender setting | Boolean | Disables the gender select option in game settings. |
Short Description | Boolean | A short description of your mod that shows up in the main menu. |
Full Description | Boolean | Shows up on the player select screen. |
Selectable main characters | Gallery | Selectable characters on the new game screen. Only required if you've unchecked Allow Gallery. Otherwise you can just use Gallery Assets |
NPCs to add on game start | Player | Adds NPCs to the game when the game starts. Could be useful for adding an NPC follower. These NPCs are presistent. |
Allowed asset templates | Asset Template | Leave empty to use all existing ones. Otherwise only the selected asset templates will be used when generating loot. |
Allowed material templates | Material Template | Leave empty to use all existing ones. Picks material templates that may be used when generating loot. |
Allowed random encounters | Encounter | Leave empty to use all existing ones. When set, the story is limited to only these random exploration events. |
Start game actions | Game Action | Game actions to run when the game starts. |
Player loss game actions | Game Action | Game actions to run when the players are defeated. Mostly used when Prevent default death action is checked. |
Story Config | Story Var | Adds configuration to the new game window. Used in BCQ for gender select. |
Starting area | Dungeon | Sets the starting area for the story. |
Start Room | String | Room in Starting area that players should spawn in. |